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Re:Reloading's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1795 | 2.944 | 2.944 |
Overall | #2477 | 2.870 | 2.870 |
Creativity | #2674 | 2.889 | 2.889 |
Presentation | #2819 | 2.778 | 2.778 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
when you reload you roll a dice to decide the ammo count
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Love this game a lot! The movement is fluid and the gameplay is easy to understand. I really like the concept of your health impacting the amount of ammo you can have. The later levels are a bit hard to complete, but still a very fun experience!
The controls worked really well and how the dice impacted the game. What I have to say is that I'm missing a pause menu.
I feel like there should be some variation between each dice roll other than ammo count, otherwise it just slightly changes how quickly you can destroy the other tanks. Otherwise, it was a decent twin stick shooter, I like the addition of physics objects that you can push around to get better angles.