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A jam submission

Toss-TacticView game page

Dice tactics game for GMTK 2022!
Submitted by finn's games spot — 59 minutes, 26 seconds before the deadline
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Toss-Tactic's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#39642.3623.125
Overall#46771.9842.625
Presentation#48551.8902.500
Enjoyment#50111.7012.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
We used dice rolls to run a battle simulator

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

Unfortunately, I absolutely did not understand what was happening on the screen. I didn't understand how to play it either. Periodically pressed the OK button, and received a message about the victory. I understand that different cubes are different creatures, and some receive bonuses while at a certain height... This idea sounds interesting, but without understanding how to play, it's worth nothing to me(

(2 edits) (+1)

I loved the idea, just wish it wasn't a simulator. No bugs while I played which was nice. I think most of the game lacks information on what's happening with each characterlike whos is what dice, whos fighting who, or dice rolls (adding solid colors to the dice might help). if the player could throw the dice or the "arena" being randomized would add a lot. Last thing is that i think the things you see are either really long or really short. like the battle part is kind of short and the rolling has a longer pause then necessary. Like this one a lot :).

Developer

Thanks for the feedback! I would like to return to this project in the future, as the features we missed were the parts that made it into an actual game lol. I really wish we had put in those mechanics early! We wanted to have the player throw their own dice onto the battlefield, and then make some decisions for the combat roll. Conveying the info to the player also ended up being harder than anticipated, like you said. I'm still happy with it though, and it was fun to make haha. Glad you liked it!

Submitted(+1)

This is a cute simulation. It would be really neat to see an expanded version of this that the player could adjust the variables, and/or like a sandbox where the player can "pit" groups against each other. Currently though, I wouldn't consider it a "game", even if it is neat.

(+1)

I'm not sure what effect if any I was able to have on the gameplay, as it seemed to just run on its own.

Developer

Yeah, we didn't finish implementations so it pivoted to being a little simulator that just runs itself. Thanks for giving it a look!