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Pip Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #45 | 4.227 | 4.227 |
Overall | #65 | 4.222 | 4.222 |
Presentation | #141 | 4.379 | 4.379 |
Creativity | #185 | 4.061 | 4.061 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game makes use of a dice as a way to indicate the number of spaces the knight can move.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very well made, excellent level design. Maybe make the restart button a bit more accessible as getting stuck is fairly common.
Thank you for the feedback! The reason why it is what it is right now is unfortunately a limitation from Fancade, it's a mobile game engine so it does not necessarily have a direct built-in support for browser games (apart from some few keyboard shortcuts). Although I am definitely looking forward to adding a more accessible restart button once I work on the game outside that engine.
Wow, this is really good! The only minor issue I have is that the last level could have better indicated what switch connects to what block. The game looks very good and is very creative! Very impressive amount of content too! Definitely one of my favourites!
Thank you for your feedback! Glad that you had an enjoyable playing experience!
Really sweet mechanic with some charming presentation :)
Thank you for liking the game!
Wow what a polished concept and well executed idea. I would totally play more of this. The fact that you made a finished game with 24 compelling levels in 48hrs is amazing. This is definitely in my top 3 games I've played so far!
Thank you for your appreciative comment! I'm happy that you had a fun time playing.
Glad that you enjoyed playing the game!