its simple but very fun! i wish there were more levels that were a similar in difficulty to the last one. the art is really nice too!
Woahsea
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pretty solid game overall! it was a bit annoying how you can get completely surrounded with nothing you can do, with the bullets spawning too far away to hit any enemies. i was a bit confused with how my health seemed to go higher than the health bar suggested, and as the game goes on it can feel like it takes way too long to get another upgrade (there were also some notable fps drops). the art is cute, and the game is still pretty fun!
nice game! i wish there were more minigames, and the prices for the presents seem way too high. also, the camera should start scrolling way, way sooner that it does - the player goes way too close to the edge of the screen. it's a bit undermined by the overly inconsistent pixel sizes, but there's some nice art here!
cute game with some very interesting mechanics! the controls could do with a little improvement - does the player's collision extend all the way to the top of the fire? feels a bit off. trying to protect the candle and combining the 2 types of jump was very fun, and the checkpoints being matchboxes is a nice touch!
This is incredible! Only two minor issues: the health bars can be difficult to see on red ground, and it is difficult to see the projectiles and spikes at first (maybe they need a high contrast outline?). This is so much fun to play. It looks great and is very polished. One of the best games in this jam imo.
Nice idea! The combat wasn't really that fun, to be honest. That code level was a great surprise, but literally just turning some code into a level (instead of just making the ground look like code) didn't lead to the best level design. Whilst the game doesn't look the best overall, I really like that level transition!
This is a very creative take on the theme! I don't think there are any sound effects? There could also be some better visual feedback to the player about when they take damage; at the moment it is quite hard to keep track of your health when you take damage. It is quite fun and satisfying when you manage to get a high score and a large ball!
Fun game! I did get a bit confused with the health at first as the game didn't make it very clear visually if I took damage. The rolling also takes a bit too long; it kind of disrupts the pacing and can feel slightly unfair. The game looks pretty nice overall! The enemies are quite fun to fight as well!