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Pip Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #45 | 4.227 | 4.227 |
Overall | #65 | 4.222 | 4.222 |
Presentation | #141 | 4.379 | 4.379 |
Creativity | #185 | 4.061 | 4.061 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game makes use of a dice as a way to indicate the number of spaces the knight can move.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Wow loved it
Thank you!
All around great game, simple but super polished and fun! a nice little challenge and just very well done! I like how you taught how to play with minimal instructions using levels designed to learn the new mechanics. Last level was a fun challenge. Good job!
Thanks! I'm glad that you had a fun time playing!
Really clever, it took me a while to go being the second level, but then I read that space makes the dice move and finally understood how to play, very clever levels and puzzle design
Thank you, glad that you liked it!
a wonderfully polished game with awesome art, sound, and level design! it started off a bit slow, but then as more and more features were introduced (in a very intuitive way i should say) i found myself really enjoying the game! im also very impressed with the volume of content. awesome job!
Thank you for the comment, really appreciate it!
Really polished game with puzzles that are just the right level of difficultly for me! I had a fun time playing this game and it looked really good too! This is also the first game I've seen using the fancade engine. Nice job!
I'm happy that you enjoyed playing the game, thank you!
I love the art style and sound effects. Puzzles are interesting to solve. I think the game would be perfect for mobile. I think menu between levels don't fit the game. It has everything it should, but it's just don't fit visually.
Thanks for the feedback! The reason why it feels perfect to play on mobile is because it was made using mobile. The menu screen, along with the win / lose screen is provided by the engine I used to make the game and I unfortunately have no control over that.
The gameplay and presentation were both very engaging. Nice work!
Thank you, glad you liked it!
Super fun game with a surprising amount of depth and complexity. Each new mechanic was really engaging and kept the game fresh and fun. Well done!
I'm glad that you enjoyed the game, thank you!
This is fantastic!!!
Super satisfying puzzles to solve (that sneaky final room!!! :D)
Could easily have played twice as many levels!
Glad that you enjoyed it!
Great visuals and sound! Might be nice to have all the dice options listed as a reference at the top, flipping through the options isn't very interesting gameplay. Nice job!
Thank you for your feedback! Appreciate it.
I didn't expect so many levels! I found that all levels were pretty easy to figure out, but I still enjoyed the mechanics. The game should have a rewind button in my opinion, it's frustrating to start from scratch because of one wrong move
Thank you for the criticism! The level design was probably what I worked on the least since I only started doing them for the last 6 hours of the event. Will keep the rewind suggestion in mind!
very nice art, and definintely one of the games i enjoyed playing.
I'm happy that you had an enjoyable experience playing the game!
Really good game! The puzzle design really shines here, also the lock mechanic is so good! Nice one
Thank you! I wasn't exactly proud of the level design but still, I'm glad that you enjoyed the game!
you really knocked the criteria out of the park with this. fantastic job! I'm not just saying that, either. I'm gonna make my wife play it, too. lol!
I did sfx and music for a couple jams this year. if you want someone else to handle sfx and music for future jams keep me in mind, I'd love to work with you.
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Thank you! I will definitely keep that in mind when I join another jam.
Really polished and I loved this take on using dice for movement.
Thanks! Glad that you enjoyed the game.
I LOVE the art style and the sound effects, everything is super polished and it is very satisfying to play. The puzzle design is also super interesting and fun. Really great submission!
Thank you for the feedback! I'm pleased that you had a great experience with the game.
Super polished, fun and complete game. I wish there were more difficult levels like the last few, as a lot of the earlier ones were a little too easy. That's definitely a limit of the 48 hours though, so well done. My only criticism is that it doesn't have the randomness I would associate with rolling a dice. I'm still very impressed, nice job!
Thanks for the feedback! I do admit that the level design wasn't exactly how I planned it to be since I only started making them in the last 6-ish hours of the jam haha. I'm glad that you enjoyed the game!
I loved this game! Great job. From the visuals to the little sounds and gameplay, I felt that it ticks all the boxes.
Thank you for the words!
An interesting puzzler! I definitely dig the looks :), the puzzles were usually fairly well designed as well! Sometimes I wish the character was smoother to control, but not sure how much control you have over that. Great job on your first jam!
Thanks! Yeah, I can only go so far with the controls since I'm limited by the engine. I'm happy that you liked the game!
I thought the gameplay was really fun! felt just like one of those old, mobile games that I'd spend a ton of time in.
I'm glad that you enjoyed it!