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Procedural Building's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4685 | 2.028 | 2.400 |
Presentation | #4889 | 1.859 | 2.200 |
Overall | #5317 | 1.690 | 2.000 |
Enjoyment | #5901 | 1.183 | 1.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is set in a procedurally generated building.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
How does your game fit the theme?
Hey thanks for trying my game.
As I think of dice as basically random number generators, the game is set in a completely randomly generated building. The original idea had you collect a couple of macguffins and escape while a monster thingy was looking for you however I ran out of time to implement any of that actual gameplay and decided to release it as is. At the moment this little prototype only creates a 100m x 100m random building you can walk around in.
Oh, I see. My bad for not realising the random generation aspect.
Cool to see some backrooms inspired games on the jam (it is backrooms inspired, right?), hope you can one day finish your project. I think even something simple as adding sounds and minimal gameplay can create the atmosphere you're looking for.
Yes it is indeed inspired by the backrooms concept. One of the reasons for creating this little experiment was to test how the implementation for a procedural floor plan generator would work as I'm planning to use this for another upcoming dream themed project. The Jam having the "Roll the dice" theme happened to be a nice coincidence and pushed me to finally tackle this thing.