Oh, I see. My bad for not realising the random generation aspect.
Cool to see some backrooms inspired games on the jam (it is backrooms inspired, right?), hope you can one day finish your project. I think even something simple as adding sounds and minimal gameplay can create the atmosphere you're looking for.
Viewing post in Procedural Building jam comments
Yes it is indeed inspired by the backrooms concept. One of the reasons for creating this little experiment was to test how the implementation for a procedural floor plan generator would work as I'm planning to use this for another upcoming dream themed project. The Jam having the "Roll the dice" theme happened to be a nice coincidence and pushed me to finally tackle this thing.