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A jam submission

DiceCrawlerView game page

Dungeons, Skellies and ASCII Dice​
Submitted by Voidsay — 28 minutes, 1 second before the deadline
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DiceCrawler's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#12513.5003.500
Overall#23252.9292.929
Creativity#25922.9292.929
Enjoyment#33372.3572.357

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You throw different dice at the enemy that deal a random amount of damage

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

Great visuals, but the gameplay is disorienting, probably due to the absence of visual feedback. It's hard even to visually distinguish dice sometimes, and skeletons in markman's challenge were like invincible or something? I ended up getting stuck between two of them there and dying, no matter how many projectiles I cast at them.

Developer

All skellies have 20hp, tho I can get your frustration. In the worst case each dice makes only 1 point of damage and at no point do I tell you how much you rolled.

Submitted(+1)

Visually stunning, including the lighting effects as you shoot down a corridor. Maybe the letters could have been 1-6 to lean into the dice them a little bit more? :-). Nice Job!

Submitted(+1)

The look of this is so cool. Love the way the dice rotates in your hand, visually looks great. And the feel when enemy attacks go flying past you with the sound feels great. Had a hard time with the controls myself and kept accidentally strafing or turning when I meant to do the other, but did get through the shooting gallery and the maze. Shooting gallery especially was fun. Wasn't able to make any progress on the lich's room, that was tough. I had a hard time telling when my attacks were hitting or not, and I did hit the bug with projectiles fizzling out.

Developer

Thank you for your detailed comment!
Damage feedback is certainly lacking.

Submitted(+1)

Loved the visuals and the dungeon-crawling feel of the game!