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ScallopedConfab

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A member registered Jun 16, 2022 · View creator page →

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Appreciate that you took the time to write this comment. Yeah if there's one thing I learned from this jam it's the importance of a tutorial.

The adventurers are trying to get into your dungeon to the gold idol at the center of the screen. You goal is to stop them for as long as you can. On the "Dungeon Turn", every adventurer and goblin will roll their own 4 sided die, and move that many squares. If any adventurer or goblin ends the Dungeon Turn on the same tile, then both are killed. Goblins will respawn.

On the "Player Turn", you can edit each adventurer or goblin's personal die. You can erase faces from their die for the cost of one "eraser". Then when they roll for movement they can no longer roll that number. You can also restore faces freely to get back the eraser.

So the goal is to manipulate everybody's rolls so that they end up on the same tile. There is a logic to how they move, though unfortunately it's not displayed in game. Everybody will always continue in the same direction they were moving, they'll never turn around. When they hit an intersection, adventurers will move towards the center, whereas goblins will make a random choice.

I got to 87, not bad I think. Clever idea. I enjoyed trying to press my luck.

Fantastic art, love the fiery glow effect around the characters that lights things up especially. The actual jumping/platforming felt good, just agree with the other comments that found it very tough.

Felt really smooth and good to play. Loved the look of the creepy dice.

I thought this was just pure random at first, but there's actually a good amount of strategy trying to decide between whether to go for a short or long jump. Got pretty into it. Insane you didn't use an engine, really absurd it's this good.

This was pretty great. Was confused at first, didn't see the message that you can't land on a lower spot. But once I got that the puzzles were fun to figure out. Beat all the levels. Working backwards from the end with what dice are needed worked best for me.

Saw one of the other comments saying they didn't like that the dice bounced off, which I don't agree with at all, that was my favorite part. I was trying to line my shots up perfectly so that the dice bounced right back at me and I could grab them again. Pretty fun and cool idea for a setting.

Incredibly well polished and smooth game. Looks really nice and created some fun puzzles trying to find spots to place dice. Surprisingly hard I thought, I kept missing things that would break, and ended up pretty much only getting smaller numbers right.

Here's my first attempt:


Solidly fun, I managed to beat the final boss after a couple tries. Maybe I'm just unlucky but the rewards I got from treasure chests were mostly bad things, which kinda felt bad. I like the art style and overall felt polished.

Had a really fun time trying to puzzle my way out of tough spots. Though only made it to level 11. I liked all the different skills and found all of them useful - stealth seemed pretty powerful in the early levels but that didn't seem to matter as much once the board was filled. I didn't understand what benefit a high Magic ability gave, it seemed to always be 1 teleport. Would like to play more.

The look of this is so cool. Love the way the dice rotates in your hand, visually looks great. And the feel when enemy attacks go flying past you with the sound feels great. Had a hard time with the controls myself and kept accidentally strafing or turning when I meant to do the other, but did get through the shooting gallery and the maze. Shooting gallery especially was fun. Wasn't able to make any progress on the lich's room, that was tough. I had a hard time telling when my attacks were hitting or not, and I did hit the bug with projectiles fizzling out.