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sherwinkc

23
Posts
9
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14
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A member registered Apr 20, 2020 · View creator page →

Creator of

Recent community posts

I have been testing a mobile version of this game and it feels pretty good at the moment.

Awesome, ty! Yeah this makes total sense. I can deffo convey the win state and lose state much more clearly. Great feedback.

Hey, Thanks for playing! Appreciate it.

It's a minimum goal because say there's a target score of 40, in some cases you can get multiple scores above that e.g. 42 or 46.  I could change to .Target Score' to score to beat or minimum score. It might make more sense.

I would like to figure out the possible scores that you can get on a board. There must be an algorithm I can figure out :-), then adjust difficulty based on that.

But could give extra points or something for getting a specific sore maybe

Insanely good. Looks and sounds amazing too. Great atmosphere. Well done!

Visually stunning, including the lighting effects as you shoot down a corridor. Maybe the letters could have been 1-6 to lean into the dice them a little bit more? :-). Nice Job!

Nice concept of a game. I would lean into the mechanic where the gun propels you in the opposite direction. Nice job!

Nice and simple. Love the little animations like when the dice number is too low and it fails to destroy an enemy. And even the death state where it show the village feels polished! Well done!

Thanks for playing! Glad you enjoyed it. This build isn't super optimised which I've improved since hence some of the framerate issues.

Thanks for playing! I really appreciate watching the video back. The gun may feel a little convoluted to activate and then shoot, but it is extremely powerful and can one shot a lot of the enemies. The tutorial was thrown together to be honest. I could have guided the player a bit more into how the mechanics work. Good playthrough though!

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Wow. Thank you so much for taking the time out of your day to play and review it! I really appreciate it. You made a subscriber of me! Your analysis and critique is super fair.  Keep doing what you're doing supporting small, indie games too. 

S

Great job! I find the LMB and space to launch the ship a bit difficult to pull off however. Thanks!

Thanks for playing and for the feedback! Yeah, camera needed work and need to improve on how to introduce to the player that they can move left and right in levels. 

Thanks for playing. I was tweaking the camera at the 11th hour to make it better but didn't succeed haha. I worked on it a bit since the jam and it's much better.

Liked it a lot! Very fun idea. Could build upon shooting mechanics and make it even more chaotic.

Thanks for playing! I ran out of time in the end but there is a lot of potential for more levels and puzzles.

Great idea. Simple and fun. A little bit punishing when there is a tiny gap between the block and the player is hit by the laser. Adding some music might elevate the overall feel. Good job.

Thanks so much dude! Appreciate it. Great game too!

Nice style and vibe. Got a little confused about what the potions did as they initially look the same. Great overall!

Simple, fun & addictive. Love the music choice. Great Job. 

Thanks for playing! I thought about adding a visual or audio queue for the three second timer. I think that would help a lot. 

Timelapse:

There's a bug in the main menu. :-(. Pressing Enter on New Game isn't working. You can press 'A' with a controller to start a 'new game'.

Alternatively, please play the WebGL version. Sorry!

https://simmer.io/@Sherwinkc/neonkoda