I feel like this is the prime example of focusing on art before developing the gameplay. I'd like to keep up with it though, going on the descriptions you've given it sounds fun.
Play Mistake
Dice Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5797 | 1.417 | 1.875 |
Overall | #5989 | 1.165 | 1.542 |
Enjoyment | #6006 | 1.039 | 1.375 |
Presentation | #6039 | 1.039 | 1.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Well it was gonan have dice characters and randomised weapons
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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