Play Mistake
Dice Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5797 | 1.417 | 1.875 |
Overall | #5989 | 1.165 | 1.542 |
Enjoyment | #6006 | 1.039 | 1.375 |
Presentation | #6039 | 1.039 | 1.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Well it was gonan have dice characters and randomised weapons
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I feel like this is the prime example of focusing on art before developing the gameplay. I'd like to keep up with it though, going on the descriptions you've given it sounds fun.
I'm curious what the original idea for this was - seems like it's got something behind it.
Well the idea was to create a game where you would have a preset of 6 weapons, with at least some form of picking those weapons at random, either by item or by level. Then within the level itself the player would have to fight off a series of enemies with the direction of their attacks being determined by the most common shape in their dice (Example, 2D left and right , D4 a perfect triangle, D6 a perfect pentagon) . Sadly we have never made a game before and this was our first attempt. Imma do this again next year it was really fun.
That sounds like a killer concept!
This game is not actually that bad in concept,
unfortunately I cannot get onto the first platform, the controls feel a little stiff, and I had no idea what I was doing