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Mostly Mirth

28
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3
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1
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A member registered Jul 04, 2017 · View creator page →

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I am a little confused about what makes my money go down over time, so I never got very far
The game was fun, and simple
The music fit pretty well, and the writing never got in the way

This pixel art, and music work together very well to make a spooky vibe
I didn't realize that I was the blob at the beginning until I started walking
I look forward to seeing what you make when you're done

I had a lot of fun with this, but I wasn't able to finish because I kept getting stuck
I found that when you press "restart" you go back to the last checkpoint without any of your upgrades, so I got stuck in a part of the game where I couldn't go forward or backwards

This is a very creative idea
I don't often feel like I have enough information to make my object the right shape, so it feels  like its more difficult than it was meant to be
I had too look at your game page to figure out how to grow taller and shorter

This game is very slow and unforgiving; It might be better with smaller levels, so that starting over isn't such a big setback
I was confused at first when I saw the "you can fall" message, and I didn't realize that I had to fall in the specific hole

The intro is great, but runs too long
The speed timer in the top gives a conflicting message with the wait times between days making me feel anxious , which is good for the experience, I think?

I love the concept here
The game would be a little more fun if the controls were a little different, maybe more like the original asteroids game

This is wonderful for a little 2-minute chill session
This would easily fill hours with bunch of static stuff to explore

I found it fun once I got used to it
The mouse controls are good, there is a small issue where I can just hold down the mouse to place the dice where I want in small movements

These fruit facts are amazing
it is not clear what the good strategies are, but its fun to just sort the fruits. Maybe a startup period  at the beginning of the year would let new players learn a bit more?

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The menu for selecting your card did confused me, but the basic game seems solid
The map layout of the first level is nice, with its multiple paths
the idea of choosing your penalty card is a good way of letting the player have agency over what would otherwise be too much randomness.
Good work!

I agree, that is one of the features I'll definitely be adding if I decide to continue this project!

The art is cute
The game concept is really unique, and fun
The mouse tracking was off on my computer, that could have to do with my full-screen resolution
When I hit restart the game locked up, I would have liked to keep playing

This game is not actually that bad in concept,
unfortunately I cannot get onto the first platform, the controls feel a little stiff, and I had no idea what I was doing

It is very hard to understand whats going on,  or what should be
Great in concept but execution need work
I like the aesthetic

The card draw mechanic is done very well, it might be my favorite part
The level design is good, the bumpers and chips feel well placed
The jump feels really floaty and hard to control, though. Em not an expert in jumps, and would encourage some trial and error with the gravity values
the design of the magician's rabbit, and the art style feel great, and make for a really good theme

Truly a life-changing experience
wish the game could just restart on game end so I could play more, though

Its just a bit hard to see whats going on
A tutorial would have been nice, it took me second to find the controls
The bullets should also be a different color to help with contrast
Besides the colors, the assets work with themselves to make a good art-style, with a bit more work this could look really cool

This was a lot of fun, the weapons all feel good, and the weapons all feel really nice
It took me a second to realize walking forward progressed the tutorial
The smoke is a bit unclear with what it means, maybe reduce the amount of bullets left before the smoke appears to make it easier to gauge
I would also suggest letting me use the dice as a weapon by throwing it harder, that would be cool
The endless generation with the islands is really well done, and makes for a really good experience

The ability to teleport between the shades of color reminds me of the flash game Shift.
Movement seemed fun and bouncy
the text for the power up rolling cube got cut off on my small monitor, but I got it
seems a little short, but there are a good amount of optional space to encourage replays

Be careful with those two downloads, I downloaded an earlier build accidentally
I love a game with a simple, fun gimmick
Its really hard to keep track of the die, so it ends up feeling a little slow sometimes
Your assets and lighting work together to make a really good looking art-style

I like the puzzle design for this game, but because my cursor is reset on failure the game has large sections of me repeating myself to get to a place. Otherwise this game has good potential; with a few more mechanics this could be fleshed out into something fun and complex

The idea of controlling your flashlight by bouncing into walls seems like a lot of fun to me. Moving around wasn't too difficult while it still seemed like I was fighting for control. How you get past the animals isn't super clear, but I still had fun

I had trouble playing this in browser too. I was able to play it from the download though

The game becomes difficult quickly, I think there may be an error with how the game handles restarting and how often the creatures spawn.
The environment is wonderful with its dark lighting and confusing layout tricks. I really just want to walk around and explore this station, but I'm not good enough to get past the creatures in time

This is a good game. I have a lot of difficulty with the jumping puzzles when the glitches happen, If there was some sort of indicator or warning when things where about to change then I could react better. This was a fun challenge, and I wish there was more level

I found this game fun! the re-spawn mechanic is quick so It was usually easy to get to where I left off. I found the last level really difficult, so It felt great when I beat it