Yeah, unfortunately I was aware of the movement bug. I just couldn't figure out what was wrong with it before the deadline hit. Thanks for the feedback!
Sticks
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thanks for the feedback. I couldn't tell if that was a game issue or controller drift in my play, especially since it typically went away after a few seconds. I'm definitely looking into building this out as a more full game, as I've wanted to make a stealth horror for a while, and that's how I see this game working well. Unfortunately I don't know what causes the movement to break so much, as my partner never complained when he played it (also making me think it was just my controller drift). I do look forward to developing this style more, though with a full reset so that I can find that movement bug.
To see the controls for the game, look at the itch page for the submission. I put controls as well as explained the goal of the game in the description. Unfortunately, we did not have enough time to build those into the game, so it just launches you in on the only level and closes the game when you die / win. I also put known bugs on the itch page, and how to get around them, just didn't have the time to figure out what was wrong.
I enjoyed it, though when the timer runs out, I feel like it would be better to keep the controls the same, that is, you still control the hammer guy and look freely. Another issue is that I didn't know how scoring worked until after the first level. Maybe I failed at reading the instructions menu though.
Very much enjoyed. The elements are all different enough where it feels valid to have 4 of them. The assets are well made, and the procedural generation is well balanced. The dice rolling mechanic for upgrading abilities could have been explained a little better I feel. It took me a few levels before I realized that touching it is what caused it to roll.
I was expecting jump scares and that kind of stuff, which I'm fairly resistant to, but the tone of the game was just scary on it's own. No need for jump scares. Fantastic, very well done, though in the blackjack game, it looks like it doesn't matter which button I press, both "hit" and "stand" will have me stand.