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Wizards' Folly | GMTK 2022's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3944 | 2.291 | 3.500 |
Enjoyment | #4866 | 1.746 | 2.667 |
Overall | #4949 | 1.855 | 2.833 |
Creativity | #5608 | 1.528 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Wizards playing beer pong with a d20 die!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The wizard talking all the time is quite annoying and it slows the gameplay down a lot.
I had some problems playing on windows: the game is windowed and can't be enlarged, but it looks like the aiming was considering the position of the mouse relative to the whole screen, not the window, so it felt very awkward.
I also found it unclear how to actually throw the ball towards the beers, because sometimes it looked like it was going backwards.
The idea and presentation are very nice, the problems are just with these technicalities
I missed my first shot, then the opponent landed his first shot. We then both proceeded to miss the next many, many shots, all while receiving his smack-talk. Figuring out how to aim the ball took me a little longer than I'd like to admit. I like the look and feel that the visuals and audio bring.
Fun concept! A little hard to control the ball, but I imagine it's a get better with practice thing!