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Slicin' Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2757 | 2.857 | 2.857 |
Presentation | #3295 | 2.571 | 2.571 |
Overall | #3434 | 2.500 | 2.500 |
Enjoyment | #4135 | 2.071 | 2.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Damage for your attacks are determined by a physical dice roll
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I like the idea of throwing out dice into the physical 3D environment to roll for damage. I also think that being able to pick up additional dice works really well when combined with this mechanic, because I had to think about whether I should burst down an enemy or spread my damage around to other enemies/gates with my attacks. The long delay between attacking and recovering the die creates an interesting decision about what to attack without some of the annoyances that a traditional stamina system has.
nice game you got here. Just fix tfhe bigs and your good
amazing concept sadly unfinished i would love to see a full version
Definitely a cool concept, if unfinished. I really like the jagged low-poly look of the enemies!
They look like that because I was trying to work them in 20 min before the deadline.
I feel like this game gives you a visual representation of what happens under the hood in RPG combat
Cool concept although sadly unfinished