Animation is great! I really enjoyed it!!
Play game
D.I.C.E.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1083 | 3.250 | 3.250 |
Presentation | #1420 | 3.433 | 3.433 |
Overall | #1769 | 3.125 | 3.125 |
Creativity | #3186 | 2.692 | 2.692 |
Ranked from 104 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is a roll of dive every time enemies are killed to give more time to live
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Thank you for your insight.
It is true that this version is a tad too penalising, but that has been fixed and balanced in the latest version.
The idea of it being having one type of mode is a bullet hell endless mode where you have to get as far as possible battling the time gained from the kills against the diminishing energy of the reactor.
There are other modes planned as well and I will be taking in suggestions and critique so I can deliver a more tuned up game for most of the audience.
Very fun and super polished game! Love the way music drops once you get through the first part! Great visuals and effects as well, very well done. Difficulty might need some tweaking imho, those 2 waves of ships are very sparce and if you have a low number on the die it's almost impossible to complete. Anyway amazing job for the jam!
Thanks for coming to my stream! Here's a recording in case you'd like to refer to it
Thanks and glad you liked the game.
So awesome for you to review it as well as interviewing me for the game.
There is a LOT already done in the dev version.
More than twice the voice lines.
Balanced enemies and the flow of the game.
6 new extra weapons.
Reworked dice mechanics.
Cycling power icosahedrons.
And it is an endless shooter with ever growing difficulty to spice things up.
Just waiting till the jam is over so I can upload the latest version <3
Be sure to try that out, it is a totally different and more awesome experience.
This is great fun, well polished and good game feel. Nice responsive controls and good audio, especially the voice lines.
When going quickly across the screen sometimes I felt like I died to an asteroid I couldn't see from the side. A minor thing
Well done!
Fun and polished one.. it would be cool to have enemies that rolls dice too.
keep up the good work! good luck (人 •͈ᴗ•͈)
Very polished looking game (or I am easily fooled). Well designed and accented retry cycle. I would work on balance as randomness can end a run which is frustrating.
One of the best game I have seen so far in this jam, it is very addictive and the controls are super easy.
Really nice job !
Wow, awesome job. This was a ton of fun, very addicting! I love how simple it is to control and just run it back if you lose. The void you mentioned that you can't cross unless you do a specific strategy is definitely unfortunate as that means you can't continue unless you know it. I was also confused by the ability to just Right Click to get better firerate (maybe a debug thing left in?). But hey, this was pretty phenomenal overall. I love the time mechanic as an idea in a shmup, it gives it a very frantic environment. Well done!
Thanks, glad you liked our game.
Yea the spawn bug was a mishap on spawn timing table that I mistyped and didn't notice to fix before time was over.
And the RMB / LMB are a dev commands that were forgot to remove, but that enables to play around a bit more if the RNG is not on your side :D
I've already made a LOT of balancing and mechanics to the game and just waiting til I can release the updated version after the jam is over so keep following to get the latest version in a few days time ;)
As a really big fan of old "Raiden" games, this one hits the spot for me.
The power ups stacking on each other, the frantic dodging of enemies,
everything feels polished and entertaining.
Would've lasted longer, but the enemies just stopped spawning?
also loved the enthusiasm of the voice actress :D
For those who die early, don't give up, the music gets a lot better at around 25+ seconds.
Thanks, glad you like our game.
Keep following, the dev version has some major improvements and expansion to the original jam version so that if you liked the jam version you'll aboslutely love the next update.
There is a bug in the spawning timing that I overlooked while tired and only 10 minutes left to submit but that can be circumvented by trying to keep the white dicey asteroids alive since they respawn from the top.
The first enemy wave comes in around 60 seconds time and the Boss will appear in 80 seconds.
The voice lines were really fun to make and we used xVA synth for it using voice samples of Panam from Cyberpunk2077 for it.
Very very very cool, most fun I've had testing games so far. The music growing more intense as you go along is so immersive, digging the hell out of this game!! Thanks!
The game feels a tad hard with how random it is I cant seem to get to the enemy's with my best time being 11 seconds. but the game was super polished and overall I just very much so enjoyed the game and voice over and the few times I got a power up was really fun. just fixing the difficulty would be nice.
Yup the start spawning is quite important to get every asteroid and have good random numbers to get further, but it starts building up after that and staying topped up is not taht much of a problem after the first 10-15 seconds.
The difficulty has been balanced on the dev version as loads of more updates implemented like more voice lines, sfx, enemy waves, and more.
so at first, I was like wow you die very quickly. But I guess it's the randomness of the dice. Then I got a run where I encountered a powerup and it was a game changer. Also, the music gets way more intense and feels great like you're just destroying all these asteroids and kicking butt. I really enjoyed it when I was picking up power-ups and lasting longer versus dying really quick, I think that's when the game really starts to shine. 6 seconds feels like it's too short to get you into that state of flow where the game feels really good. I hope everyone got to experience the game with powerups and the music getting all intense and awesome! I had a lot of fun with this one.
So glad that you liked the game <3
Yea the balance is a bit off at the start on the gamejam version.
It's already been taken care of in the dev version and the dice mechanic has been reworked too as well as I added timed extra weaponry to oomph the experience even more.
Mines, rocket, missiles, energy lance, turret and smart bomb.
Also I've added more than twice new voice lines and more enemies.
I'll be continuing to develop the game further to a full fledged game.
The polish and presentation are awesome!
My major issue here is that in 95% of my tries there just aren't enough asteroids to survive more than 10 seconds. But as soon as there are more and more asteroids, more power-ups, and the music really starts, we get into the flow and it's amazing ^^
I didn't understand the purpose of asteroid dices, by the way.
Glad you liked our game.
The beginning asteroids are a tight squeeze sometimes with the dice mechanics.
The dice is determining how much life time you gain back after each kill.
Keep following there is more awesomeness coming up after the jam is over, I've already added loads of new wtuff to the dev version just itching to be able to release it.
Really liked the vibe and aesthetics of the game, and couldn't love more the SFX. Looks well polished and love the punny title. Great job!
Woah! Awesome concept... Really great work for a 48-hour jam.
Would love to see some quality of life updates later! Fun game! Played at https://twitch.tv/hedgein <3
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