Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

COLOR DASHView game page

Submitted by SE6077 — 54 minutes, 42 seconds before the deadline
Add to collection

Play game

COLOR DASH's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#40022.2683.000
Overall#44302.0792.750
Creativity#45542.0792.750
Enjoyment#45541.8902.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Platforms are based on the Rolled number from the player, each jump increases the die by 1 and a dash by 2.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

this is hard but I guess it was the idea, perhaps a good game to make youtubers rage quit if you develop bigger and even tougher levels

Submitted

Interesting idea with cute art!

The controls are a bit fast and hard to keep the character from falling off platforms, I also don't think the dice system for the platforms is working? I could  stand on any platform regardless of the dice's value

Developer

Just tested it again and it should work, what platform did you play it on? I'm running it on win10

Submitted

is the dice rule actaully enforced by the game ? The dice didn’t impact my gameplay at all :/

Submitted(+1)

I liked this game. The cutesy simple art style, the mechanic of needing to think about what abilities to use before you jump to reroll the platforms which will be solid, the level design encouraging that mechanic...

My major problem is that the dash makes you sink like a stone at the apex of the jump, and the character is slippery when they're on the ground. Making for a difficult time trying to land on smaller platforms.

Nice job, I could imagine a full game being based around this idea, with more levels, platforming fixes, and music.

(+1)

pretty neat concept, mad frustrating for me though.  instructions on what key is jump(space) and which is dash(shift) would have been helpful. I actually came back to rate after not seeing how to get from the 5 to 3 platform in level two assuming there was an omission and noticed the "dash by 2" in the description here was able to figure out shift to dash on a second try. Still didn't get much further though