Really nice! Was fun, pretty original too! Glad I saw this game!
AsparagusOwl
Creator of
Recent community posts
For the tutorial, it was not clear that the shape of the level was to tell you to use the "R" key, I only figured it out after accidentally pressing R and getting somewhere in the level. This could easily be fixed by actual text instead of using the terrain. While the weight of the die to affect stuff is cool, the randomness of the roll makes it frustrating, especially when it was difficult to get the die into the needed spot, just to have to do it again because the die wasn't the right weight
Common issue being reported:
I can't see the color trails/there are no color trails
The color trails are a separate "rule" from the two "lose if you step on (opponent/your) color" rule. Because of this, it is very possible, and it fact the more likely outcome, that one of these lose rules will be drawn before color trails are left.
My opponent isn't following the rules
I believe this is due to my quickly and terribly implemented UI. The list on the left of the play field is simply letting you know what rules could be added next time a rule is added. They are not rules. Pressing E will give you the list of rules.
I believe this is what is happening as I have been unable to replicate the complaint of the opponent not following rules
The opponent does pick a random space to move to, then checks if the move is possible. If the move isn't possible, it picks a different space to move to. If it goes through all the spaces but there are no possible moves, the game sets a win for the player.
As for the opponent not following the rules, I'll have to look into that, not sure why he's breaking the rules
Hi! Thank you for your comment - I will check out your game.
To address your concerns:
The swap in controls is due to the characters having different keys in order to swap. The long haired character (Lucille) uses E, and the one with shorter hair (Robin) uses Q. This is to prevent a game breaking issue where if someone gets both onto a switch it would disable both characters with no way to reenable them. I will add to the wording to make it more clear which character is being disabled.
As for the sounds - I was going to add them on Sunday but had an issue in Unity so had to forgo that in favor of finishing everything else. I do plan to go back in and add SFX and music :3
I am very aware of the tediousness… I am going to revisit all the levels that take a lot of time once one knows the way to complete it, and make it more of a puzzle versus slow tread to the finish.
Thank you again for your comment!