Hey! I played your game and it was really innovative and cool. Good work! There is a lot of potential in it.
Could you please take a look at my game?
Criteria | Rank | Score* | Raw Score |
Creativity | #4056 | 2.316 | 2.889 |
Enjoyment | #4177 | 2.049 | 2.556 |
Overall | #4313 | 2.138 | 2.667 |
Presentation | #4540 | 2.049 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The king saves his country and his daughter by knocking down the betrayed knight with the help of the magic dice.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Hey! I played your game and it was really innovative and cool. Good work! There is a lot of potential in it.
Could you please take a look at my game?
Game was pretty fun! Loved the close up camera when you went near enemies and I really enjoyed being able to pick and choose the enemy that I would face, so that I could progress at my own pace. Felt really tactical, had to think cleverly about when to upgrade my stats, which doors to unlock first, etc. Progression felt really good overall also thanks to enemy variety, even tho at times I thought I coun't make it because of bad RNG (yet still pulled it off somehow).
Unfortunately it also had a lot of bugs. Movement kept changing direction, to the point where I had to press down to go up and it felt weird as heck. Also while I was upgrading I think the die... pushed me away? and it interrupted the dice animation without giving me the controls back, so I was just stuck in place forever and couldn't do anything except close the game. One last thing: being able to hold down F to attack continously would be a great quality of life update since I found myself with just 1 atk more than the enemy's defence and having to click f for 300 times was pretty tiring. Looking forward to a future release!
quite impressive for 48 hours. The player movement was choppy on my computer, although idk if that's intended or not.
btw, if it's not too much to ask, can you give my game some feedback?
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