+1 for using FMOD!
Probably the best looking of all the games I played that used this mechanic. Good stuff, keep up the quality work!
Criteria | Rank | Score* | Raw Score |
Presentation | #3 | 4.825 | 4.825 |
Overall | #30 | 4.350 | 4.350 |
Enjoyment | #104 | 4.050 | 4.050 |
Creativity | #116 | 4.175 | 4.175 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control a die. Every time you move, the die rolls on that side and changes face. There's element in the scenario that further change your die configuration. To win you have to land on a tile with the number written on it.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
+1 for using FMOD!
Probably the best looking of all the games I played that used this mechanic. Good stuff, keep up the quality work!
This game is really fun, and honestly it has a lot of potential.
I got stuck on the 6th level also
Hi! Wanted to check out your game, but I can only play in browser. The artwork looks really nice
bruh my team literally did the same thing, but yours expands on the idea a bit more with the turn mechanic actually being used, the reveal mechanic which reveals information on the next roll, and the flow mechanic which is all very neato. (also a story and multiple music tracks?? nicee)
art is absolutely top notch, music is good as well, although at the end where the edm drums kick in could've been better, but i'm not going to stress on that too much.
good job on this damn, more people should check this out!!
Hi, glad you enjoyed our game, I'll make sure to play yours too!! About the music: yeah, unfortunately we had some problems near the end triggering it at the right time and stopping a track before the finale :/. The two endings were supposed to have entirely different tracks. We managed to fix it luckily so after the Jam is over we'll publish the updated game! If you're curious about listening to those two tracks in the meantime we released the OST on Bandcamp. :)
I like the art style very much, which is generally good, but the idea of this mechanism is too common, and the mechanism is relatively unintuitive is the only regret.
Beautiful art. Lovely (old but gold) story. Theming is well incorporated. And most importantly for me, that reveal feature that so many of these kinds of games are lacking. This game is perfect!
I really like the Art style and the way you made the dots on the dice into eyes, The mechanic was also pretty cool, although quite similar to other games I've played, Still, I had a lot of fun.
Good job!
(p.s, I would appreciate it if you could try out my game, it's really short so it would take only a moment to try it out, Thanks!)
Of the dice-rolling-land-on-number games in this jam, this might be my favourite. The narrative adds a lot (props to the writer for the cool dialogue and atmosphere), the music is great, and the art is gorgeous.
I'm still not exactly sure what the arrows did to me; I just sort of brute forced my way through those. But I think it's mostly my struggles with properly visualising the spatial gestalt of a die.
Anyway, great game; good luck with the results!
Level designer here. Regarding the arrow tiles, there's a missing animation that would have helped the player better understand what they did (they turned the dice 90°) but admittedly the tutorial level that introduces them does a pretty poor job at teaching/explaining the mechanic to the player. We're 100% planning on remaking that level and some other parts of the game too for when the voting will be over and we're finally able to update it~
Thank you so much for the kind words! <3
An overall nice experience. Graphic and music-wise is really good, the track is catchy and the game map is well designed. The main character (the dice) is really cool, I liked the eyes animation the most. The story is cute and funny, even if we think that it has to start and finish in few levels, it is well constructed. The gameplay is the part that I understood the least. From the first level I tought I was doing something wrong, because I was practically playing this game as a trial and error. I'm not saying I didn't enjoyed it, I just hope it was explained better.
As I've said, it was overall a nice experience. If this game will be updated, I would be happy to replay it.
The presentation of this game is amazing! The mechanics are interesting - the way you have to try get yourself in the correct orientation reminds me of the game bloxorz. The story atmosphere and music were very polished - great submission!
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