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Boboigirl's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1177 | 3.457 | 3.457 |
Overall | #2230 | 2.962 | 2.962 |
Enjoyment | #2423 | 2.700 | 2.700 |
Presentation | #2938 | 2.729 | 2.729 |
Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dice contains 4 elements. Collect elements to roll. Change the probability bases on the amount of elements in dices.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Good luck, nice game, cool idea
You also made a game around the elements on the dice, cool! : D It is unclear what happens to the character when she walks.
Good and creative interpretation of the jam theme. Good job 👍
the game reminds me of fireboy and watergirl but with one character who can switch between the two (and more) as determined by dice roll. i think it would help to show the current faces on the die so i can gauge how good the odds are of getting a particular element. the art for energy and water can also be made more visually distinct. otherwise, good job!
Good game.
I really love the art
Good game.
I really love the art
I liked the aesthetic and elemental die, although I didn't quite understand exactly how the pickups determined when I can roll. The character designs are good! I'd consider zooming the camera in so we can enjoy them more perhaps? Great job!
Great entry for a 48 hours game! Love the music and art style!
First of all, it warmed my hearth to see someone use python. The game feels really nice. The music is very good. The player sprites look great, but hardly readable at a distance. Also jumping next to a rock causes the player to go inside the floor, and sometimes you spawn under the map.
We also have elements in our game, haha. I stuck in the wall a few times. Also noticed that sprites didn't change on the elemental ones when you walk. Puzzles are fun tho.
Interesting mechanic with having to change elements to pass through certain hazards.
Some of the hitboxes of hazards were a little too close together, so that when I was switching and lose immunity to fire (for example) I would instantly die because I was too close to the fire but moving forward would put me in the water.
I'm guessing this was a result of time restraints, but it would also have been nice to have the active element visible in the walk cycle too.
Nice idea though, and I can definitely see it being expanded upon with more time.
Fun mechanic with the element change mechanics. The puzzles were a bit on the hard side, but overall, for such a short time; the puzzles were good. With a bit more development of the idea, I could see this having a lot of potential.
Fun mechanic with the element change mechanics. The puzzles were a bit on the hard side, but overall, for such a short time; the puzzles were good. With a bit more development of the idea, I could see this having a lot of potential.
I think the idea of dice and elements is neat idea, a beat buggy, but I think there is a lot for small jam :)
Great job, this is a really fun idea! I encountered a couple of bugs but that's just part of having such a short time. The puzzles were good!
Cool puzzle game ! I liked element changing mechanics, Wish art was somehow better but overall I enjoyed it
Nice and short puzzle game, I kept trying to skip parts without rolling it was nice to see you could find alternate ways to get to the end.
Great puzzle game! Changing element is a very interesting mechanic,it‘s a little hard but it's really fun to solve the puzzle!
Hi! This game is very good! I like it. Very fun.
Very fun! The idea is very creative! There were a few annoying bugs I found but overall I really enjoyed it:)