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A jam submission

Jamón VS The D6 LichView game page

Submitted by NormalMentionlessDev — 30 minutes, 59 seconds before the deadline
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Jamón VS The D6 Lich's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#17613.2503.250
Overall#20653.0213.021
Enjoyment#21262.8132.813
Creativity#23623.0003.000

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Is a Rogue-Like inside Dice themed Dungeon.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Pretty cool game. Nice artstyle, and it felt pretty nice to control. The variety in weapons was definitely interesting.

Feels like spamming left click is the optimal play though, could possibly use a bit of cooldown between attacks.

Combat felt great, although the switching items were difficult to distinguish mid fight.  I think some changing SFX or something might help if you keep working on this idea. Also might have been a cool mechanic with the dice to maybe have the weapon switch after a certain amount of swings, whatever is on the dice. The automatic switching had me more or less just spamming the attack without any real thought as to what I was doing. 

Overall all though well done, and I enjoyed it! 

Probably one of the better games that have come up in the queue for me - and what a pleasant surprise! Juicy feeling combat reminding me a bit of of a rhythm game timing your shots whilst in a Binding of Isaac dungeon. The only complaint would be the lack of sound but that can come with time. Got the basis of a solid little game here.

Submitted

Nice job giving me zelda vibes!  Really cool world building!

(1 edit)

I really like this game and the idea of having to change your play style based on the weapon you are using but i can be a little difficult keeping track of then next weapon coming up. Maybe you could increase the time it takes for the weapon to change or make it change only after you have attacked. Kinda like Tetris tells you the next item but does not change it until you have used the current one. You could also add audio queues to signal the player what the next weapon is.