Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

frogger4321

11
Posts
A member registered Jul 17, 2022

Recent community posts

I like the aesthetics of the game and can see potential in the mobile market especially the sling shot mechanic of the game. I would like for their to be more keyboard controls for people playing the game on a pc. 

I like the idea of the game but maybe instead of a mouse click changing the direction the die is going it could change the number on the die itself that way you would click to get the right die face to go into each of the die collection bins.

I Was only able to make the spinner and pusher work. The idea of using the blocks to move the ingredients around is pretty neat and could really develop into an addicting game. Kinda of factorio.

I like the idea of you setting the difficulty of the game by using the die modifiers in the settings menu. This helps adjust the game based on your own personal preferences.

This is cool game concept and you were not lying when you said that the dice add a higher level of complexity to the game. You have to always be thinking of how to get the right dice faces to mach to get that sweet sweet combo. One thing i would look into improving would be the explosion of dice that happens after you connect the die. I personally do not find it that visually appealing. 

The game is fun and the concept of the you rolling makes you get another weapon is really creative and distinguishes your game from others in the genre. The enemies take too many hits to kill and it almost seems like i am constantly holding j to keep the enemy from reaching me and not really causing any damage to them. The levels could be better designed to should make players want to move around to dodge the enemy blocks.

(1 edit)

I Love this game it is a little ruff around the edges but i see a lot of potential in it. A few things i noticed is that the choose your name function does not work or i could not get it to work at least. Also the text tells you the result of the die before the die stops and that kinda removes some of the immersion from the game. you could set a timer function to run the same amount of time the dice animation does or you could check to see that the die has stop "rolling" before you update the text. 

(1 edit)

I really like this game and the idea of having to change your play style based on the weapon you are using but i can be a little difficult keeping track of then next weapon coming up. Maybe you could increase the time it takes for the weapon to change or make it change only after you have attacked. Kinda like Tetris tells you the next item but does not change it until you have used the current one. You could also add audio queues to signal the player what the next weapon is. 

Good game and like the idea of modifiers being added by the roll of the dice to increase replay ability of the game. 

The momentum of the dice can quickly become unruly and it is hard to keep the dice from flying of the side of the track. The game play is fun just having to redo a level more than certain times get annoying rather fast. I like the retro style just do not like how it looks like 240p video at times. yes make it look low polygon but not low quality.

This is game is so fun and the idea that how you will move depends on the chess pieces availability is incredible could really see this game being successful if fully released to consumers.