Interesting game! On my first attempt, I had missed the part where it said "Enemies only move when you do" and I was quickly overwhelmed; on my second playthrough I learned to stall and understand each enemy before approaching, and it was an easy victory. I think most of what needs improved is probably obvious, but one thing I want to suggest is to *please* never put white text on a light-grey background again lol. Also, were the spell abilities actually different, or only different visually?
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An Ork and his Die's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4771 | 1.984 | 2.625 |
Overall | #5483 | 1.606 | 2.125 |
Presentation | #5632 | 1.512 | 2.000 |
Enjoyment | #5668 | 1.323 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Dice of Wrath deal damage based off a dice roll while also having a chance to cause random effects every time the player moves. Additionally, all enemies also deal damage based on a dice roll.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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