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A jam submission

Roll with the diceView game page

Manipulate dice to influence the pawn of a fictional player;
Submitted by Xargen, Wilmox, Quinnzayyy — 32 minutes, 3 seconds before the deadline
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Roll with the dice's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#15873.0393.154
Overall#18743.0893.205
Creativity#18753.1873.308
Presentation#22663.0393.154

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
There are actual dice

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+2)

Cool environment and a really unique idea!

Submitted(+2)

Nice one! Really liked the movement, especially the trampoline. But I still kept losing the dice or never got to it in time to change the number and land on the tile I was hoping for. What would be great is if it was two player, one can reroll the dice and the other one can look at the pawn and board to get a good landing tile. Still had fun though! Cheers!

Submitted(+2)

Its a very good idea for the game! At first we were brainstorming and we had the idea that maybe the player is the dice and controls a boardgame indirectly, but we could not think of a good way to make it fun.

I think this is the way to go!

The execution is not stellar, I never really had time to think about what I want to roll and execute it. Maybe it would be better if the dice drop could be triggered by the player after making a plan where he wants to move the pawn? Then its still a hurry to execute it but it also gives you a chance to plan ahead.

Submitted(+3)

At first I was confused, but thankfully you put directions on the page. I really liked the look, despite that I was a giant, and it was fun looking for the dice to rig the turn. My main gripe was that it was hard to keep up with the dice, and sometimes even if I got to one of them I couldn't flip them because they were stuck. Also the colliders of the world weren't very forgiving for travel. But still, I had fun for the sheer novelty, I'm glad it even ran, and I beat the game in 10 minutes with 550 cash.

Developer(+2)

Thanks so much for playing our game! It's the first time any of us join a Game Jam and for me even the first time properly attempting to make a game! Glad we could give you that little bit of fun. And thanks for the feedback on the world! We originally had a different idea for the game where the colliders didn't matter as much but it evolved into what it is now. 
Thanks for playing!!! 💖