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Gods of Chance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #5308 | 1.637 | 2.500 |
Enjoyment | #5731 | 1.309 | 2.000 |
Overall | #5796 | 1.382 | 2.111 |
Creativity | #5975 | 1.200 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
At the start of each round the number of enemies, health multiplier, and damage multiplier are determined by a roll of a 6 sided die (random number between 1-6)
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I liked the style of the game. The art is really fun to look at.
Stay crunchy.
Tysm narsiph
I liked the presentation of this one even though it's mostly MS Paint graphics. It's not a style you see a lot.
First game jam and first real "game" I've made. We did what we could with the time we had. Please don't make fun of the art.
I'm not trying to make fun of it, I'm sorry if it came off that way? I genuinely think it's cool that you took a different approach to the art than most other games I've seen on here. I legitimately think the art style is really compelling
Thank you, the artist is amazing and the concepts he drew for the characters we were going to use before we ran out of time were amazing, hes trying to get more into pixel art so your feedback is awesome
Nice game, but I haven't found how to parry
A parry system definitely would've been nice to have, but sadly I could not implement one in time.