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Chance Dungeon GMTK's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3937 | 2.133 | 2.133 |
Creativity | #4011 | 2.333 | 2.333 |
Overall | #4147 | 2.200 | 2.200 |
Presentation | #4309 | 2.133 | 2.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dice control outcome. Number of enemies spawned, damage, path taken, etc.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Semi-on-the-fly comments:
I think there is! You should definitely adjust its volume. Beautiful soft ambience music! :)
PS: I had missed the exact passage where you mention it on the game page… X) Sorry!
PPS: in addition to having those resolution (and sound, and so on) issues, navigator versions apparently tend to attract ‘fickle’ players that give little consideration to the game and will not take much time to understand it nor to review it through a written comment. This is something I discovered only very recently!
Conclusion: I like the idea of the multiple-path dungeon, though the dice-controlled door. As for the enemies, I think you should find a way to force the player make them appear, or give an incentive to do so (for example, rolling the dice could result in bonuses too). There are also several little bugs that may be annoying but which I am sure you can do away with, given some more time. :)
And I like the soothing and mysterious atmosphere of this little caped guy with soft piano ambient music, well chosen. :)
IDK how to get pat the 3rd jump.
Good game. I could see the health bar (you mentioned in the game description you were having trouble with it). More clarity on what is happening would be good. Such as explaining what your goals are for the game, if enemies are taking damage, and what the blue bar was (I figured out it was stamina). You could also move all the UI in the same place. The game worked well though, good job.
Great first attempt, especially as a solo! main character and enemies look decent. a good variety of movement mechanics. Has a menu and a sound. The dash would have been better if it lerped between the two areas rather than setting the point instantly and I did get stuck half away through a jump as it seemed too high for a double jump and dash to get past. I'm sure you learned a lot through this so take it all in your stride for the next jam :)
For a first game, It's impressive! I like the scope! You did so well for 48 hours! Although, certain aspects can get time consuming. I die and respawn, and then I have to slowly drop down where I left off. The jumping tutorial area at the beginning was almost impossible. You had to be pixel perfect to get across the last jump before the actual dungeon. Also, I found a way to clip out of bounds with the dash. I could skip a big portion of the dungeon. But overall, great first game!
very good attempt at a first game. obviously your first but my first wasn't as good as this! keep it up!
very good attempt at a first game. obviously your first but my first wasn't as good as this! keep it up!