Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Marshmallow on a RollView game page

A Fruit Defense Game
Submitted by Electric Prune Juice Games (@zombielesbean), Cassie! (@birdlegscass) — 9 hours, 12 minutes before the deadline
Add to collection

Play game

Marshmallow on a Roll's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#484.2224.222
Presentation#524.5564.556
Overall#534.2594.259
Creativity#2234.0004.000

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Gameplay is about rolling dice which produce random effects that defeat enemies... but also you! It's a roll of the dice literally and figuratively!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+3)

I've never seen a 2D-sidescrolling-randomised-tower-defence game before, but you've managed to pull that idea off very well! What I particularly liked about it was how the dice's effects hurt both you and the weirdos - it made for some pretty strategic moments where I would have to think twice about throwing the die somewhere and potentially blocking off half the map, or risk losing some fruit because I couldn't fend anyone off if I didn't throw. And I'm glad the enemies were pretty pacifist when it came to targeting me; I was causing enough damage to myself alone! The presentation and graphics on this game were awesome, I really enjoyed how fun it all felt with the colourful palette and goofy little effects (especially that Bang! explosion!). And rolling the dice was great fun; not only with the brilliant animation but with the sound effects as well, it made just throwing the dice on their own fun, so that was great! Good work on this game, I really enjoyed what you made!

Submitted(+3)

Very fun game!!!

Submitted(+3)

Oh my gosh this was adorable! From the sound effects to the animations to the character designs, everything was just oozing with charm! Though, I have to say, the implication of a carrot going to eat some fruit is a little terrifying to me for some reason! XD Awesome job!

(+2)

This game is really good!!!!! Super engaging arcade score-em-up with fun music, visuals, character design, and a really fun take on the theme! I really like how the different abilities interact with each other, and I like that you made 6 unique abilities instead of just using basic numbers.  Great work! :)

Submitted(+2)

The game had great presentation! though I was a bit confused on how to pick up the dice perhaps saying "M to pick up the dice" would have been nice, anyway other than that the enemy's were really fun and finding all of the different power ups was really interesting, overall this was an awesome game!

Submitted(+2)

The game had great presentation! though I was a bit confused on how to pick up the dice perhaps saying "M to pick up the dice" would have been nice, anyway other than that the enemy's were really fun and finding all of the different power ups was really interesting, overall this was an awesome game!

Submitted(+2)

VERY polished game! Rolling the dice felt satisfying, movement is snappy, and the art is great! :D One thing i think you should add is a way to regenerate your health. Maybe sometimes when you roll the dice it'll regenerate some of your health. but other than that very good game! :)

(+3)

This is a fun little game. I really enjoyed the gameplay a lot! The art is also very nice to look at! 

The music and sound designs are great as well.

The dice attacking the weirdos and yourself is a really interesting idea that was executed pretty well.

I think one thing I'd like to see eventually is a way to possibly heal yourself/make Marshmallow's health separate from the fruit.

But other than that, this game is a whole lot of fun!

Submitted(+2)

Best 2D dice animation of the jam, that thing was soooo satisfying to chuck about! The art and sound design were great all around, I love that dumpy lil marshmellow fellow! I really like that your dice attacks are just as dangerous to you as to the enemies! It was a little frustrating when my fruit would get taken while I was waiting for my die to finish it's attack though, it would be nice if there was some mechanic to temporarily fend off the wierdos while I waited for my die to recharge.

(+2)

Masterful in both concept and execution! My only complaint is that you can't pick the die up while it has hands.

Submitted (1 edit) (+2)

There is so much to love about this game, but I'll start by saying I adore the sound design, from the cute squeeze toy sounds to the violent over the top dice effects, really solid stuff. The game controls really smoothly too, great touch making the screens wrap around so you don't constantly lose the dice. I think the only real nitpick I have is the dice throwing can be a little dodgy, I never really know where it will end up because of the bouncy physics. Other than that, this is great.

Submitted(+2)

A little difficult but very charming little platformer. The animation was top notch on the dice :) Great use of colours with everything having a solid thematic design and good contract between foreground and background elements. 

Submitted(+2)

This game was lovely, cute graphics and concept.  The character controls are just right.  It's really tricky to master, since the dice hurt both you and the enemies.

(+2)

Very fun, good replay value, good music, cute graphics. I like everything about this so much.

Submitted(+3)

Overall it's a nice platformer, nice designs and nice animations.

Submitted(+3)

Yo I LOVE the dice throwing animation. I think that's the best 2d dice throw I've ever seen.

The whole presentation including the music is also really nice. Gameplay wise  it felt like the dice effects were sticking around for too long, but I guess it would be harder to balance otherwise.

Great Job!