A very high level of polish along with nice visuals and sounds. It all works well together and its great that you start introducing new mechanics like stone blocks ice blocks and walls to keep it varied. A very nice submission!
Creative Babushka
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An aesthetic entry and cool jump mechanic.
Good art, animations, textures and choices of pre-existing audio, My only complaint is that I wish you expanded more on the theme of "roll of the dice" a bit more as aside from the dice having a texture spinning around it doesn't seem to do much more than that unless I am wrong.
Considering how early this submission was posted It's very well polished so great job!
What an interesting concept! Its a bit slower at the start due to only having one or two dice but once you get up to 3 it gets very interesting. Got to the final boss and not sure if it bugged but I killed him pretty fast with a fireball and was just stuck in the room walking.
For my meta build I had up and down on the first cube, left and right on the second and the third was slicing an healing with the last cube being bows and magic making my playthrough pretty streamlined. the art style is also decent along with the several tracks of music so good job there! Your team pulled out a lot of depth and mechanis in a short amount so great job on this submission.
I did also encounter a couple of sound looping bugs with the dice role which was fixed by re-rolling a turn.
A very nice concept along with art style. Came across a few bugs where even at -2hp I didnt die.
take or leave didn't seem to do anything different along with no sounds which would have really juiced this.
with another day of development to iron our the creases this would have been a great contender!
Is this the dark souls of dice themed game jam games? not quite but the mechanic is cool and has the main skeleton of a cute art style.
That's really cool that you also made the music for the game aswell however it did need to loop a bit better and im not sure if its just my end but there was some crackling on the high parts of the song. Maybe with a dive dodge + longer faster dice throw + quicker dice grab the game would feel very tight when fighting lots of enemies. Overall though i do like this concept Good job!
Great first attempt, especially as a solo! main character and enemies look decent. a good variety of movement mechanics. Has a menu and a sound. The dash would have been better if it lerped between the two areas rather than setting the point instantly and I did get stuck half away through a jump as it seemed too high for a double jump and dash to get past. I'm sure you learned a lot through this so take it all in your stride for the next jam :)
Missing sounds, the tutorial UI is pretty hard to see. game constantly gave me the wrong dice from growin which made me broke and had to restart with no clear indication if I could sell the dice for a worser value. Cool early concept though. Maybe with some more fleshing out it could be a relaxing and fun game.