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Die By Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4091 | 2.073 | 3.167 |
Presentation | #4185 | 2.182 | 3.333 |
Overall | #4468 | 2.073 | 3.167 |
Creativity | #4798 | 1.964 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The die determines points scored, enemy-spawning, and through the use of die-rolling you can crush enemies (or yourself!)
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
34 was my best :)
Feels very short. The real fun is playing it over and over to get a higher score :) Kinda wish there was a "par" or a Rookie/Pro/Elite score goal.
I wish there was a way to kill the outer enemies :P Jump feels kinda useless
Incredibly polished though! Visuals, sounds, enemy designs and attack patterns are all very smooth and beautiful. Aside from the restart glitch, no bugs-- this feels very professional.
34 is a lot more than what my sleep-deprived self was able to get while making the game lol. Thank you very much for the feedback as well! I was planning a LOT more than what I eventually got done with, and I fully agree with your points about the outer enemies and jump. After the gamejam I'll definitely add more depth to the game, if you have any cool ideas on how to kill the outer enemies feel free to hit me up :D
Sick!
My first thought is that since the outer enemies are shooting at you, it would be cool to shoot back at them. Maybe when you roll a number, you get that many shots to fire back at enemies.
My main question in playing it was "Do I play it slow or should I roll constantly." I got my score by mashing the die roll button and just trying to stay alive in the bullet hell that ensued :) My slower strategy involved trying to crush every enemy I could before moving on, but playing the slower / more strategic game didn't pan out too well since the outer enemies were putting on constant pressure.
Very clean looking game. Dying feels really juicy.
I think your retry button might break the game though, as after I pressed retry, I could only roll once and then the die was stuck.
Other than that it was really good, and got pretty hard quickly :D
Thank you for the feedback! Yep, sadly the build I sent in had a bug in where the retry button was broken, but that will be an easy fix that will be shipped with a new build right after the game jam!