Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

34 was my best :)

Feels very short.  The real fun is playing it over and over to get a higher score :)   Kinda wish there was a "par" or a Rookie/Pro/Elite score goal. 
I wish there was a way to kill the outer enemies :P  Jump feels kinda useless

Incredibly polished though!  Visuals, sounds, enemy designs and attack patterns are all very smooth and beautiful.  Aside from the restart glitch, no bugs-- this feels very professional.

(+1)

34 is a lot more than what my sleep-deprived self was able to get while making the game lol. Thank you very much for the feedback as well! I was planning a LOT more than  what I eventually got done with, and I fully agree with your points about the outer enemies and jump. After the gamejam I'll definitely add more depth to the game, if you have any cool ideas on how to kill the outer enemies feel free to hit me up :D

Sick! 
My first thought is that since the outer enemies are shooting at you, it would be cool to shoot back at them.  Maybe when you roll a number, you get that many shots to fire back at enemies.  

My main question in playing it was "Do I play it slow or should I roll constantly."  I got my score by mashing the die roll button and just trying to stay alive in the bullet hell that ensued :)   My slower strategy involved trying to crush every enemy I could before moving on, but playing the slower / more strategic game didn't pan out too well since the outer enemies were putting on constant pressure.