AI is brutal! Haven't been able to beat them all, they really knock you around.
Do they use the same handling as the player?
And again on the art, great job on the main menu visuals! 🖼 I could stare at that for a long time.
Less buggy updated build: https://sonictimm.itch.io/hush-hush-secret-build-of-dead-line
Once the jam evaluation period ends, that page will be deleted and the updated version added to the main game page.
That was absolutely incredible, thanks for uploading!
I'm a sucker for TRON stuff that's true to the original.
I don't know what to say other than you absolutely nailed it. Style, gameplay, the cutscenes give it a professional feel in a y2k kind of way.
Too bad about no disc in the 2nd level. On the bright side, it is possible to run out to the distant buildings.
Windows Firewall has blocked some features... Good, I don't want the MCP in my sistem.
I really like the graphics in this game, everything is pleasantly shiny. Most especially the environment and the health items.
I can tell there were more mechanics on the way in, defending a castle from these guys would be fun, or harvesting the axes they drop and building something out of it.
On your Sound Queues, check out the concurrency setting. Sound got a little harsh when I killed a bunch of clumped up robots at once.
Once you figure it out, it's not too hard. Honestly the low difficulty made it easy to keep playing for longer than I probably should have, I made it to wave 23.
Very well-polished (no pun intended) for a game jam, great job
This is extremely cute and fun. I'll probably leave this open in a tab while I work as an idle game :)
Also I ran into a bug where I can't grab the floor, and I can't click to send a kitten to that location. Everything else seems to work. Dragging objects around attracts kittens, just not clicking on empty ground.
Heck yeah!
This was a really awesome little game, the difficulty feels about right and the goggles are extremely handy. Puzzles were fun, and it definitely felt like part of a larger world, I'd play more.
I really enjoy sneaking around the bots. They feel very intelligent, but not unfair.
Great work, I hope to see more from these developers!
Neat concept, I liked the ideas behind the combat. You got a lot done in the jam period too, haven't seen any other Metroidvanias. Awesome job tackling a large scope project in 2 days!
Rolling dice at the enemies seemed very slow though, took a while for them to land. So eventually I got bored and just jumped past the last several enemies.
I also brute forced most of it. At a certain point I had to pull out a real die to figure out what orientation to aim for lol. Kinda wish I could rotate the view to see all sides of the die.
The speed puzzles were unexpected, since most of the game seems more like a brain teaser.
Love the chill sound design!
Very cool game, I could definitely see this growing into a charming and enjoyable full title.
+ Amazing voice acting
+ Fun writing
+ Environments work very well for this story
+ More dice = More fun :) The whole dice throwing thing was creative and fun
- Questionable hitboxes
- Goblins were pretty dumb, and take a while to kill early on.
Kinda rough around the edges, but very clever and had some hilarious moments.
You nailed the Old FPS feeling and it felt good :)
+ Speedy run & gun DOOM-like gameplay, complete with hidden items/areas
+ Enemy was extremely fun to kill
+ Very polished UI and sounds
- Shooting enemies on hills was a challenge.
- Using the die as both health and ammo felt unintuitive
Rolling a die to get an ammo count was extremely clever. I would keep playing this game. Nice job!
Sick!
My first thought is that since the outer enemies are shooting at you, it would be cool to shoot back at them. Maybe when you roll a number, you get that many shots to fire back at enemies.
My main question in playing it was "Do I play it slow or should I roll constantly." I got my score by mashing the die roll button and just trying to stay alive in the bullet hell that ensued :) My slower strategy involved trying to crush every enemy I could before moving on, but playing the slower / more strategic game didn't pan out too well since the outer enemies were putting on constant pressure.
34 was my best :)
Feels very short. The real fun is playing it over and over to get a higher score :) Kinda wish there was a "par" or a Rookie/Pro/Elite score goal.
I wish there was a way to kill the outer enemies :P Jump feels kinda useless
Incredibly polished though! Visuals, sounds, enemy designs and attack patterns are all very smooth and beautiful. Aside from the restart glitch, no bugs-- this feels very professional.
717 killed on my last run! (Itch appears to be hiding the screenshot, not sure why)
It was going a little slow, so I put it in on my side monitor as an idle game. Eventually I forgot about it tho.
Simple and easy, but neat concept.
I kinda wish there were a slider to fast forward (in unreal, change World Timescale) so that I wouldn't have to wait so long for the enemies to get tougher.
It takes a while to learn everything about the game, but it's so much fun as you figure it out! I kept replaying it to try to get to the boss.
Also got stuck on the last level. Last level before boss, but instead of finishing the level and giving me a reward, it just showed "YOU WIN! NG+ Unlocked." But the button for "Menu" did nothing when pressed. I could see the pressed animation, and tried my KB, which also made it show the pressed animation, but nothing happened.
Oh well. I really did have a lot of fun with this game, spent a couple hours on it trying to get to the end :D
Pro tips for players:
- Read the "How To" within the game, not just the one below the game on the itch page
- You can only place the dice at the bottom.
- When the die hits an enemy, the number on top is the damage amount
- Red bars above an enemy represent the damage it does
- Restore health doesn't always restore 100% of your health. Add health increases your max health by 3 and restores 3 health.
- Plan your moves before starting to roll dice
- Avoid the mountain levels, they sometimes soft-lock the game
Same, I read the rules here on the Itch page and skipped the in-game Instructions since I read the ones on this page below the game :P
The in-game instructions are much more clear.
Edit: Game is tons of fun btw! Love the combination of strategy and luck. I have been playing over and over to try and get to the boss.
(I got stuck twice on Mountain levels because no enemies spawned, I can send screenshots if you want. Tried rolling my dice around the whole map to make sure, and nothing attacked me between turns so I think it's just empty)
Top-Down Shooter in which the player has One bullet comet.
Left Click to Throw, Right Click to Return
Short and Sweet.
Rating Page: https://itch.io/jam/gmtk-2019/rate/462994
Game: https://sonictimm.itch.io/starchild
Nice idea for a thread! I'll be checking out some of these other games
So I really like the "Admin" feature, under which you can add multiple owners to a game on itch.
I have started using it because it's really handy to share the power of editing a game, and it has worked flawlessly until now.
I'm trying to submit my game to the 7DFPS Jam, but even though I'm an admin on the game
However, I cannot submit the game. The account that uploaded it is still able to submit it.
I'd appreciate it if you fix this issue. The account that uploaded it is a club account, so I may not always have access to it, and I don't want to lose control of any of my games.
XD it was like a year ago, it was a fun jam though.
I didn't play every level, I think I played 1, 2, 3, the last one, and one other one. I never got too frustrated-- even though I didn't understand the rotation mechanic, I found the concept interesting and totally different (I love playing games with unusual mechanics)1. Aside from the last level, I beat them without using rotation, and it was very cool and satisfying to get to the end tile.