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A jam submission

DiceDungeonView game page

roguelike rolle of the dice
Submitted by barret232hxc (@RagTagBarret), Beowulfus Universum — 30 minutes, 44 seconds before the deadline
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DiceDungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#7333.8183.818
Overall#11323.3843.384
Enjoyment#11913.2123.212
Creativity#20503.1213.121

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are a dice and every thing is based of dice rolls. characters are dice, enemies are dice, doors are dice. power ups are dice, weapon are dice

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 4 to 1 of 24 · Previous page · First page
(+2)

The art is really nice and the game was really fun to play!

Developer

Glad you had fun playing the game

Submitted (1 edit) (+2)

This is an awesome game! The depth in it with multiple characters, variety of different weapons, and room types make it feel like a real roguelike. As others have pointed out, the art is really great as well.

The only suggestions I'd have to make would be QoL ones such as your player character having some indication of when they gets hit. It was also kind of tough to figure out what I was doing, as I couldn't find any controls written anywhere, but the fortunately were intuitive enough with a little fiddling around.

Regardless, it is a very impressive entry! Thanks for sharing. I had a blast playing it.

Developer

Yeah unfortunately I hadn't implemented the Enemy movement and combat until the final hour so I forgot to add some visual indicators of you losing your health, or even an audio indicator. Thank you for playing the game. It was kind of crazy b/c I wrote this google doc on Friday with the details of the game and basically did exactly what the document said. The limitation of using a 6-sided dice made it a feasible goal for the jam since it limited how many things we could do. But I feel like 6 gives you a good amount to work with and forcing the character to get new weapons and eventually new characters seemed like a fun way to show the roll of the dice theme along with the visuals.

Submitted(+2)

The art is amazing! Really cool game

Developer

glad you enjoyed the game. We had a ton of fun making it

(+1)

I LOVE THIS!  really fun to play, The art is very charming !!

Viewing comments 4 to 1 of 24 · Previous page · First page