This is an awesome game! The depth in it with multiple characters, variety of different weapons, and room types make it feel like a real roguelike. As others have pointed out, the art is really great as well.
The only suggestions I'd have to make would be QoL ones such as your player character having some indication of when they gets hit. It was also kind of tough to figure out what I was doing, as I couldn't find any controls written anywhere, but the fortunately were intuitive enough with a little fiddling around.
Regardless, it is a very impressive entry! Thanks for sharing. I had a blast playing it.
Viewing post in DiceDungeon jam comments
Yeah unfortunately I hadn't implemented the Enemy movement and combat until the final hour so I forgot to add some visual indicators of you losing your health, or even an audio indicator. Thank you for playing the game. It was kind of crazy b/c I wrote this google doc on Friday with the details of the game and basically did exactly what the document said. The limitation of using a 6-sided dice made it a feasible goal for the jam since it limited how many things we could do. But I feel like 6 gives you a good amount to work with and forcing the character to get new weapons and eventually new characters seemed like a fun way to show the roll of the dice theme along with the visuals.