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Dice Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3183 | 2.623 | 2.833 |
Overall | #3661 | 2.417 | 2.611 |
Creativity | #3712 | 2.469 | 2.667 |
Enjoyment | #3870 | 2.160 | 2.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can only hit the other knights if you roll your own dice to match them
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I loved art, animation and sound effects. Good job!
by the way could you play and rate my game?
Thank you! Glad you enjoy it!
I've played and reviewed your game. Very nice!
Very nice game. The art is interesting especially the dice and I like were your train of thought was going with the whole killing other dice with your rolls. I just feel like having the exact value as the enemy doesn't really add enough value to the game because it doesn't make it challenging just tedious and you can easily just skip the enemies. It's impressive that you made quite a nice game in only two days and if you were given enough time you would have made an amazing game. Good luck on the jam!
Thank you very much for your review.
Yes, you can skip all of them and end the level right now. There's an internal counter of enemies, but run out of time to implement the control on the top door, and show the enemies left to kill on the UI.
Very good game with nice concept, good job
Thank you!
i liked the art ,animation, sound effect and concept of the game.
but some issues i had got like sometimes after attacking enemy (knights ) then i can't jump and i have to restart the game.
Overall i liked the concept and mechanic of the game.
Nice Work :)
Thank! Glad you like it.
I think I know the bug you mention. I though I've corrected, but apparently I didn't.
Also found some issues with the enemies stucked on the walls on the last test, but run out of time for fixing them. Rather had a buggy submission, than no submission at all :)
Super cool game!
Thank you!