Wow, what an amazing game! I had a lot of fun playing, and it never got boring. The upgrades system is really cool and strategizing with the dice you're given really forces you to think! The only thing I would suggest is to maybe add a sort of pity system since I did run into some times where I'd get only 2 or 3 dice multiple times in a row with the +dice upgrade fully upgraded, which felt kind of frustrating. Overall though I had a lot of fun. Nice job!
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Dice Gladiator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #111 | 4.026 | 4.026 |
Overall | #726 | 3.573 | 3.573 |
Creativity | #1045 | 3.513 | 3.513 |
Presentation | #1931 | 3.179 | 3.179 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You use dice to attack and defend
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Yes!!! This is awesome! I got super hooked by this game and love the strategy element within. The only thing that kind of bothered me was that when I defeated an enemy, my remaining die would be lost :( So, whenever I was close to defeating them, I had to remember to do other stuff before dealing the final blow. So a between-enemies step would help with that. But top marks!
Really well scoped and executed, perfect type of game for a jam! The extra dice in the shop are super op tho :D
Good Game! I enjoyed playing it! I think for the tutorial there was a bit to much text but apart form that I liked it!
First 5 star for enjoyment. The game feels really nice to play, but isn't really original (a lot like dicey dungeons). Other than that, great game!
I liked the game and it definitely have a lot of potential.
The core mechanics are solid, trying to survive the enemy attacks while also trying to farm dice money for upgrades, gives it a really fun balancing act in terms of strategy.
Congrats on finishing the jam !
Defeating opponents should give some reward. Otherwise, I see no reason to kill the first one and expose myself to the harder enemies. But the look and feel of the game are great.
That is true. There's nothing stopping you from farming the first enemy for saving up money which I feel like is one of the main problems for my game. A reward system for defeating an enemy would be nice and I think an idea is to only be able to buy upgrades after you defeat the enemy would be the award rather than being able to buy upgrades at any time. It makes the player unable to farm because they are at risk of dying if they do. It's still a pleasure to see that you enjoyed the feel of my game.
Edit: Another idea will be to give the player some money every time you defeat an opponent and to make the cost for upgrade higher so defeating enemies is the only option for getting high upgrades. Always appreciate the constructive criticism.
I actually enjoyed it a lot! Was a bit confusing at first i was randomly pressing stuff to see what happens... but as time went on I got the hang of it and stated to enjoy it! GJ
Almost 2 hours playing... ultra addictive game!
Reached 13 health upgrade and max armor and dices
Amazing job!
Nice game, as said by No whOne, it seemed a bit underwhelming at first, but got better over time. Good job :)
Honestly, surprisingly fun! The game looked a bit underwhelming at first, but the more I play it, the more I enjoyed it... up to the point where it was rng. Though the game became unfun after finding the best "strategy", it was still really fun to try and find it, or play through it like a normal person, which is quite impressive to pull off in this limited time frame, and I expected nothing more to it than a quick and simple little jam game. Simple pixel graphics and music fit well together and gives it the nice sort of feel to it. Overall very well done, good job!
Edit: I got 31 btw
Really appreciate your thoughts and it's true that there is a "strategy" that makes it quite easy. Maybe adding more mechanics like special dice will broaden the different strategies you could use. It's true that the purpose of the game was to be a simple little game for a jam and it's nice that you noticed it.
Nice submission! Got to 29, could probably go quite a bit higher.
Great concept, but it feels like the game is missing a little something. There's nothing stopping you from farming the first enemy for tons of money to equip you for your journey. Also the dice don't do anything special aside from being their face values, so the combat gets pretty formulaic. Something like combos/doubles/triples or enhancement dice could really spice up the game.
And it feels really bad to roll a single dice when the max is so high (I rolled a single dice that landed on 1 twice in a row with 8 max dice). Maybe an upgradable minimum dice amount would be nice?
Fantastic work for a game jam though. I played for quite a while :)
Thx a lot! The constructive criticism was also very good. The farming at the beginning was something I was worried about but sadly I didn't have enough time to fix it. Maybe allowing you to go to shop once you defeat the enemy or something like that would of been good but it's nice you still enjoyed it. The combos and special dice was also in my to do list but I felt like the scope was too high for the time limit we had was a bit too low to implement. Minimum dice is also quite an interesting idea too.
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