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Detail's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #34 | 4.563 | 4.563 |
Overall | #103 | 3.813 | 3.813 |
Feel | #169 | 3.313 | 3.313 |
Theme | #189 | 3.500 | 3.500 |
Innovation | #207 | 3.313 | 3.313 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
Unlike conventional coins, our energy cells serve three main purposes: create dynamic checkpoints when you collect them, increase your overall collected energy, which is final score, but also a resourse for further climb. Finally, it adds sweet lead synth to ambient music!
Third-party resources
Unity, GIMP, REAPER + free plugins, paint.net
Kookaburra (Free font) by Kata Moravszki
Contributors
Ivan Pensionerov - code/design
Lyubov Ivanova - art
Igor Vayman - music/sound FX
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Comments
Hey this is great! Love the atmosphere and the feel to jumping! At times the jumping felt a little under powered, but once you got moving fast between points, its felt very nice. Good job!
Love the chilled aesthetic! Spent a bit of time figuring out the dash control but was worth it!
Wow! Amazing game! Absolutely love it!
Music fits, graphics fit, gameplay feels really solid, controls are nicely explained during gameplay, you guys did an amazing job!
Although this is not entirely clear from the tutorial you can rewind more then one savepoint. Just hold R longer.