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"Roaring Streets!"'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #5 | 4.674 | 4.674 |
Theme | #7 | 4.739 | 4.739 |
Aesthetics | #13 | 4.761 | 4.761 |
Feel | #14 | 4.587 | 4.587 |
Innovation | #35 | 4.304 | 4.304 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
In "Roaring Streets", every mechanic can be controlled through the player's turn based movement. Move to evade enemies, or move into enemies to shoot them. But with every move, the game cycles through your inventory of weapons, forcing you to have to balance evasion, attacks, and gun types within a single movement. The movement mechanic serves a triple purpose!
Third-party resources
Music from incompetech.com
"Spy Glass" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Sounds from SoundBible.com (all sounds Attribution 3.0)
Contributors
Developer: cottontrek
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Comments
Wow! What an awesome idea!
*Wonderfull* game! I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)
Really excellent, gameplay, graphics and music! :D
This is a really neat game!. Everything works together really well. Good job!
This game is absolutely amazing! It really goes to show how much of an untapped well turn based gameplay is. Linking weapon swaps to movement is a decision that made me have to think a few turns ahead as opposed to relying on reacting to situations as they come. The little dance you have to do to get into opposition with the enemies reminds me of a good game of chess. Not to mention that the audiovisual presentation is great as well. What a fantastic game!
The music reminds me of the Pink Panther theme song. I bet it's the smooth jazz. I really liked the mechanics of the game, having the switch different guns to kill different enemies. My one issue is that for white pistol with an attack range of 1, it sometimes kills the white ghosts and sometimes doesn't, resulting in a death. I'm not sure if it's something I'm not doing right or if it's a glitch. But, I'd work on making that a little more clear.
If you would like to see my submission, please check out Napalm Town: https://itch.io/jam/gmtk-jam/rate/159296
If I remember it correctly, the white ghosts move once every 2 moves of yours. It's indicated similarly as in The Crypt of the Necrodancer by their pose - In one phase, they 'lean backward and open their mouth, the second phase they jump = attack. So you have to time your jumps/movement next to them according to it and move next to them when they are not about to jump in the same 'move'.
Definitely one of the best serving the dual purpose theme all the way. The music serves the detective role play well.
Amazing work! Tying all the animations to the movement was simply beautiful! Really fun game! I hope you expand on it!
One of the best entries! You really nailed the dual purpose themematic!
And we have a winner ;) :D
Wow, dude. Just wow. I think you take the cake.
Best one so far. great work 9.9/10, just cause it ended so soon ahahahaha.
this game is so cool!!!! the effects being control by the turns is mind boggling awesome! really good game!!!
Man oh Man did I love this one! Absolutely fantastic job!
This game is incredible. I hope you plan on making a longer version!
Seriously this game is awesome! Great idea, great execution, well done! I hope we see it in full game in the future. Keep it up!
This is the best game I have come across in the jam so far. Excellent job on the look, the sounds, and the game play. I love it. This really ought to be worked on further!
MOAR! I want more! Please tell me you have plans to make this a full game!
Great game, beautifully tied together elements of puzzle as well as strategy. A beautiful theme alongside it give a great game.
This one is great! Awesome work and really fun idea :)