Wow! What an awesome idea!
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"Roaring Streets!"'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #5 | 4.674 | 4.674 |
Theme | #7 | 4.739 | 4.739 |
Aesthetics | #13 | 4.761 | 4.761 |
Feel | #14 | 4.587 | 4.587 |
Innovation | #35 | 4.304 | 4.304 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
In "Roaring Streets", every mechanic can be controlled through the player's turn based movement. Move to evade enemies, or move into enemies to shoot them. But with every move, the game cycles through your inventory of weapons, forcing you to have to balance evasion, attacks, and gun types within a single movement. The movement mechanic serves a triple purpose!
Third-party resources
Music from incompetech.com
"Spy Glass" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Sounds from SoundBible.com (all sounds Attribution 3.0)
Contributors
Developer: cottontrek
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