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A jam submission

Grow-A-SlimeView game page

Sling-shot yourself as an alien slime .The more you move the more you grow . RECOMMEND WINDOWS VERSION
Submitted by BoldHonor — 21 hours, 25 minutes before the deadline
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Grow-A-Slime's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#144.0714.071
Innovation#163.9293.929
Overall#283.5713.571
Sfx / Music#393.4293.429
Design#393.6793.679
Gameplay#1092.7502.750

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
(+1)

Challenging game. I included it in my GoGodot Jam compilation video series, if you’d like to take a look. :)

Submitted

Loved the art style and graphics but the controls felt a bit off, kept trying the first jump from the tutorial like a hundred times lol

But it have a lot of potential

Submitted (1 edit)

Nice game. That's a pretty weak shot or I suck at the controls :( Had to jump into the pit and shoot mid-air to land on the other side on the first platform.

Aldo what kept being said? I heard the voice but couldn't tell where it was coming from.

Developer(+1)

the more you chanel the shorter you go if you shoot instantly you can go very far ! the slme was an alien it was his voice

Submitted(+1)

I really like the atmosphere of the game, with the art, music and sound effects, congratulations!

I found the controls to be really difficult. I really didn’t understand how exactly the sling direction is measured. Usually I’d set the direction carefully, cancel the move, and then make the sling without moving the cursor so that the direction would be where I wanted and I could go farther. But then I got to a part with some moving platforms and they always changed the sling direction even if I didn’t move my mouse, so I wasn’t able to beat the game =/

Oh, and for 2 times I just jumped from the big arrow sign in the first area, before trying to kill the flying enemy xP

Developer(+1)

thanks for trying it out many people told me that the controls are a bit difficult  i think my habit of dev for mobile really affected my game while designing for pc i think i learned something valuable

Submitted(+1)

The game looks fantastic and has a massive amout of potential. For me the growing by moving slowed the pace of the game when I had to jump around to continue the level. If the character would also grow in time it might be a little less tidious. Other than that I love the gameplay and aesthetic.

Developer

Thanks a lot this is a valuable feed back I will definitely  try making it time based so that  it less hectic to control

Submitted

Really well done, but the controls are a bit maddening.  The tutorial signs are really cool. Also, the slime texture used for the player has some text written on it and I'm really curious what it says lol.

Developer

adobe stock photos 🤣

Submitted

good game good atmosphere , but i do not know how to hit enemies and what to do when i reach the arrow ?

Developer

i am soory i think the message was not conveyed properly  you have to use recoil to hit the enemies from remaining body parts

Submitted(+1)

The controls are difficult to grasp, but once you do it's a nice experience. Love the ambient of robotic voices, mixed with the forest theme, it really feels like you're lost somewhere. Good job

Submitted

It was beautiful and innovative, but a little past my threshold for frustrating. I think maybe the decay factor on the sling speed probably needs to get turned down a little for those of us without twitchy reflexes, or maybe could be set in an options menu or something?

Regardless, the work you did on this speaks for itself. Great stuff.

Developer

Thanks a lot Brenton this was my forst time participating in a jam your feedback is very important for me i will keep these things in mind 

Viewing comments 29 to 21 of 29 · Next page · Last page