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Grow-A-Slime's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #14 | 4.071 | 4.071 |
Innovation | #16 | 3.929 | 3.929 |
Overall | #28 | 3.571 | 3.571 |
Sfx / Music | #39 | 3.429 | 3.429 |
Design | #39 | 3.679 | 3.679 |
Gameplay | #109 | 2.750 | 2.750 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Challenging game. I included it in my GoGodot Jam compilation video series, if you’d like to take a look. :)
Loved the art style and graphics but the controls felt a bit off, kept trying the first jump from the tutorial like a hundred times lol
But it have a lot of potential
Nice game. That's a pretty weak shot or I suck at the controls :( Had to jump into the pit and shoot mid-air to land on the other side on the first platform.
Aldo what kept being said? I heard the voice but couldn't tell where it was coming from.
the more you chanel the shorter you go if you shoot instantly you can go very far ! the slme was an alien it was his voice
I really like the atmosphere of the game, with the art, music and sound effects, congratulations!
I found the controls to be really difficult. I really didn’t understand how exactly the sling direction is measured. Usually I’d set the direction carefully, cancel the move, and then make the sling without moving the cursor so that the direction would be where I wanted and I could go farther. But then I got to a part with some moving platforms and they always changed the sling direction even if I didn’t move my mouse, so I wasn’t able to beat the game =/
Oh, and for 2 times I just jumped from the big arrow sign in the first area, before trying to kill the flying enemy xP
thanks for trying it out many people told me that the controls are a bit difficult i think my habit of dev for mobile really affected my game while designing for pc i think i learned something valuable
The game looks fantastic and has a massive amout of potential. For me the growing by moving slowed the pace of the game when I had to jump around to continue the level. If the character would also grow in time it might be a little less tidious. Other than that I love the gameplay and aesthetic.
Thanks a lot this is a valuable feed back I will definitely try making it time based so that it less hectic to control
Really well done, but the controls are a bit maddening. The tutorial signs are really cool. Also, the slime texture used for the player has some text written on it and I'm really curious what it says lol.
adobe stock photos 🤣
good game good atmosphere , but i do not know how to hit enemies and what to do when i reach the arrow ?
i am soory i think the message was not conveyed properly you have to use recoil to hit the enemies from remaining body parts
The controls are difficult to grasp, but once you do it's a nice experience. Love the ambient of robotic voices, mixed with the forest theme, it really feels like you're lost somewhere. Good job
It was beautiful and innovative, but a little past my threshold for frustrating. I think maybe the decay factor on the sling speed probably needs to get turned down a little for those of us without twitchy reflexes, or maybe could be set in an options menu or something?
Regardless, the work you did on this speaks for itself. Great stuff.
Thanks a lot Brenton this was my forst time participating in a jam your feedback is very important for me i will keep these things in mind