There's a link to the source code on my game's main page.
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A member registered Nov 18, 2017 · View creator page →
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GoGodotJam community · Posted in 【Signup Sheet】Saturday's Livestream Playing of YOUR games with Jade the Kobold🦎 [5pm PDT]
Quake: A Growing Disaster jam comments · Replied to TailCraft in Quake: A Growing Disaster jam comments
Quake: A Growing Disaster jam comments · Replied to Aswin Behera in Quake: A Growing Disaster jam comments
Quake: A Growing Disaster jam comments · Replied to Dr. Mech in Quake: A Growing Disaster jam comments
Quake: A Growing Disaster jam comments · Replied to xPheRe in Quake: A Growing Disaster jam comments
Shingeki no Kafka Kaiju Guren Langan jam comments · Posted in Shingeki no Kafka Kaiju Guren Langan jam comments
Quake: A Growing Disaster jam comments · Replied to jakeonaut in Quake: A Growing Disaster jam comments
Glad you liked it! I had originally planned on more buildings but ran out of time. I might revisit this for fun and add more stuff after the jam. I was thinking it would be cooler on an isometric tileset. I also think that instead of making the tail grow so fast, my next version would make bits of the city rebuild after awhile.
Quake: A Growing Disaster jam comments · Replied to Sozanek in Quake: A Growing Disaster jam comments
Yeah, the speed is one of those issues you get when developing in a vacuum. You play your own game so many times it's hard to judge a good speed. I would have added difficulty levels if I had time. I actually like that the shake is a bit disorienting, but I hope it wasn't aggravating. I halved the amount of screenshake I started with in early development.
Save The Frames Obstacle Course jam comments · Posted in Save The Frames Obstacle Course jam comments
Galaxy of Disagreements: Grow the Federation jam comments · Replied to EGE00 in Galaxy of Disagreements: Grow the Federation jam comments
Galaxy of Disagreements: Grow the Federation jam comments · Posted in Galaxy of Disagreements: Grow the Federation jam comments
Quake: A Growing Disaster jam comments · Replied to dan.collins.dev in Quake: A Growing Disaster jam comments