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nodeg

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A member registered Nov 18, 2017 · View creator page →

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There's a link to the source code on my game's main page. 

Here's mine if you have time to play it.

https://itch.io/jam/go-godot-jam/rate/1065109

This was pretty magical.  I'd say that the elements of having damage reduce your size mixed with snake gameplay almost work against each other, but it's a beautiful game and I had fun.

Glad you enjoyed it.  I agree that the screen shake can be distracting, and will definitely try to balance it better if I do another iteration.

That's a neat idea.  I was also thinking that having fuel tanks/gas stations that explode would be cool.   Donut County wasn't really an inspiration for this, but I did think of it when I started seeing the buildings fall into the hole lol.

Any updates that fix bugs that break your game are generally allowed.  I've seen this asked a few times in chat/youtube streams etc...  You should be fine.

Yeah, I was never fully satisfied with the player movement.  Eventually I just called it good-enough due to time.  I'll definitely re-work it if I ever revisit this.  I wish there was a way to directionally animate a tile going on to a tilemap.

Pretty fun.  I found the camera a bit jarring when changing direction, but thought the game was well executed.

Really well done, but the controls are a bit maddening.  The tutorial signs are really cool. Also, the slime texture used for the player has some text written on it and I'm really curious what it says lol.

Thanks.  I hadn't planned on continuing this after the jam, but I keep coming up with ideas that might make it interesting. I may re-do it.  If for no other reason than to have bigger buildings to collapse lol.

Really neat.  Well done.  At first I thought the green "sunlight" was to be avoided lol.

Really beautiful.  

This was really well done.  I love the story framing.  

This is impressive.  GJ.

This is very charming.  I got aggravated running into the doorframe, but otherwise loved my playthrough.

Beautiful assets and effects.  

I had my roach teleport outside the level first playthrough but I decided to play one more time.  I got pretty excited after I cleared the house!  Charming and fun.  Biggest criticisms are that I almost missed the start button on the intro screen, and it needs more sounds.  Good Job.

Glad you liked it!  I had originally planned on more buildings but ran out of time.  I might revisit this for fun and add more stuff after the jam.  I was thinking it would be cooler on an isometric tileset.  I also think that instead of making the tail grow so fast, my next version would make bits of the city rebuild after awhile.

Yeah, the speed is one of those issues you get when developing in a vacuum.  You play your own game so many times it's hard to judge a good speed.  I would have added difficulty levels if I had time.  I actually like that the shake is a bit disorienting, but I hope it wasn't aggravating.  I halved the amount of screenshake I started with in early development.

So unforgiving.  Especially considering how fiddly the items are.  I did have fun though, and I dig the sprites!

I can't tell if this is genius or obnoxious.  I like that it exists though.  GJ.

Nice game. Controls were pretty smooth.

This is really cool.  And hard.  But fun!

It could have been an html 5 issue.  I didn't dock points for it ;)

Cool game.  Really hard for my old brain halfway through the second stage...

Hey, here's my game!

https://itch.io/jam/go-godot-jam/rate/1065109

Cool game.  I'm not sure if I was using the merge mechanic correctly or if you can have more than one plant merged at a time.

Cool.  Really short, but cool.  Character design was well done!

Wow, this is so good.  

Solid Jam game.  The most polished I've played yet.  I really dig the level design!

I really liked this game, but it had a bug that locked the movement sometimes.  Good job overall!  Really impressive technically, but could use some better feedback for enemy damage.

Hey, yeah I was afraid it was a bit fast.  I actually slowed it down from what I built.  I was tempted to have ramped speed, or a difficulty setting... but I ran out of time of course.

Your instructions were clear enough, but 1/2/x do nothing for me in any combination on the HTML 5 Build.  Just a note that your windows build needs both the exe and the other files put into it in order to work. I see you have the source there so I'll try running it in Godot and give a rating.  

No problem.  Played it.  It reminds me of my first jam game a bit!  Good job finishing.

Hey, nice entry!  I think some feedback on picking up and so you could hear the shreks coming would be nice.  

This is trippy and interesting.  Great entry!

I recommend packing all your game files into a zip and re-uploading.  You need the pck file as well as the exe.

Cute game.  Not a lot of incentive to play for long though.