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A jam submission

SizesPuzzleView game page

Run away from your fears
Submitted by Dickel, JoaaoH — 11 minutes, 8 seconds before the deadline
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Play SizesPuzzle

SizesPuzzle's itch.io page

Results

CriteriaRankScore*Raw Score
Interpretation of the Theme#253.3053.875
Overall#273.0203.542
Design#303.1983.750
Game Mechanics#402.5583.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

This game is amazing! Really cool mechanics and awesome artwork. I do agree with previous commenters that the boxes blend too much with the background - although it wasn't a problem for me while playing the game. In it's current state it was a little frustrating that I had to restart the game so much if I tipped a box over a platform by accident. An 'undo' button would work wonders. I have a nitpick with this game since I loved the rest of it so much: the thumbnail. It didn't make me expect a game with such high quality art as it doesn't look very polished. When I first saw it, the word Puzzle wasn't so obvious due to the spacing between letters and I read 'Lizzie/Lizzle"at first. I think it would've been much better if it was just a screenshot of the game with its name in white letters. I find this concerning because it might put off a lot of players that would've enjoyed the game due to its lack of polish. In the end, this is one of my favorite submissions, great job!

Developer(+1)

Thank you very much, I'm glad you liked the game, we are polishing as much as we can for the next update, there will be a new mechanic for moving the box with the mouse, I will mention your comment about the logo (LOL), We hope you have fun!

Host(+1)

What a fantastic entry - absolutely loved the design (both audio & visual)... and the concept + interpretation of the theme was great. I also found the boxes a bit too blended into the background, but with mental health, the things you need to solve your problems aren't always the most obvious... very well done!

Developer

Wow, thanks for the feedback. We apreciate your feedback and after the  Jam  ends we'll keep working in the game and improving some features to fix the buggie things and try to launch for android.As i said before, if you have some tips, We'll be glad to hear it.❤️❤️

Submitted(+1)

Whos voice is this? Is it your voice? Is it an ai voice. Do tell. I like the audio a lot and the visuals are very well done. I would say that it’s took me a second to realize that the cube was interactable because it blended in with eh background, but the gameplay was great. I did find it a bit odd that the mouse and the player jumps both affected the camera position, I wonder what it would have felt like if it was just the mouse

Developer (1 edit)

This is an AI voice that comes from ElevenLabs, about the box: we are working to fix the physics and the overall aesthetic. I'll try to implement camera movement only affected by mouse and analyze how it would look, thanks for the comment!

Submitted(+1)

Bookmarking ElevnLabs <3

Submitted(+2)

The intro and visuals hooked me. Unfortunately, the difficulty of controlling the boxes quickly led to me getting softlocked when one fell through a platform, and the only option seemed to be to respawn all the way back at the start.

Developer (1 edit)

Thx for the feedback, the SFX our dev Dikcel did it. How I said before, the boxes are something we wanted to fix but we have a little issue with the time until the deadline. I appreciate your review. It's our first game jam and we want to continue doing great games. If you have some tips for us, fell free to tell.

Submitted(+2)

Cool game, the boxes were a bit glitchy sometimes, but I like the concept. Also you should make the sound effects a bit louder, I almost didn't notice them because they were so quiet.

Developer (1 edit) (+1)

Thx you for playing our game, and also thank for the feedback, about the boxes we noticed but we changed the whole game just a few days before the deadline. In the next project we want to give more polishment and test. Btw it's our first time in a game jam, so if you have some tips for us feel free to tell us, I'll be glad.

Submitted(+3)

There's heaps of stuff I could list, but you're better off watching some youtube videos for that. The best piece of advice I could give is to make sure you make a complete game, working on every aspect of the game equally, and not missing out on an important part. I've seen too many games that had great game mechanics and art, but were missing sound effects, or had bad controls.

I think you did well for your first game jam, keep it up and you'll be making some amazing games.