Saw @OgelGames recommend this, great recommendation! One of my top picks now also
hyden
Creator of
Recent community posts
I agree haha. The first 5-6 days the world was about 1/4th the size so the speed felt great, then I expanded the world to make it more of an exploration. I’d say if I had another day I’d include some sort of mechanic that would allow faster traversal like teleportation to areas that you’ve been or speed boosts that you can move through while in the air
Originally the pause menu was rotating much closer to the central island, so pausing the game allowed you to see where the cakes were. But then on the last few days I decided to expand the world and zoomed out the pause menu to fit more of the world. Unfortunate side effect -> it kind of lost the effect 😅
If you ever figure that out, let me know. Def something I’m going to need to know in the future. My guess would be to have a signal on a global object, then whenever an enemy dies, trigger that signal with position data. Then on the planet listen to the signal and apply the information to the shader on that object? Who knows
Whos voice is this? Is it your voice? Is it an ai voice. Do tell. I like the audio a lot and the visuals are very well done. I would say that it’s took me a second to realize that the cube was interactable because it blended in with eh background, but the gameplay was great. I did find it a bit odd that the mouse and the player jumps both affected the camera position, I wonder what it would have felt like if it was just the mouse
Hello tink bat, welcome to the download only gang. We don’t seem to get many reviews, so I’m here to download your game and bump your review count haha. Best of luck. Now, onto the game -> High score -2, not sure if that was intended to mean “negative 2” but I read is as that and loved it. The player movement is extremely smooth, how did you accomplish that? My recommendation though would be to add some screen shakes when things explode, to really add to the feel
That font generator: Do you know if it’s commercial free to use? The tool seems wicked. Onto the game: The squash and stretching that you did was wicked, really added to it. I would have liked to have seen the levels before picking a shape, or perhaps pressing a key to swap the shapes while in-game. Overall, fun use of shapes and puzzles!