A very immersive experience! I found this depiction of mental health struggles very relatable on a personal level. I encourage all players to get the two endings, it’s definitely worth it!
Tiny Bard
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The art is pretty good and the premise of the game is pretty cool. The soundtrack sounds very ironic combined with the devil lol
However, I think the game is not working properly on my computer, or perhaps I misunderstood something. Sometimes when I drag the ants to the resources, they just pop back up and no matter what I do they don't work,
Just to make things clear: it was a diagonal line on the entire screen. It was like an 'invisible line" as it didn't have a color or anything, you just could see a line in which all the art wasn't exactly 'continuous'. It lasted a split second but happened often. I can record my screen if you want/need. Just trying to be helpful by pointing that out :)
This game is amazing! The art style is great and has a lot of personality to it. The mechanics are very interesting and very complex. I only wish there was an in game tutorial because the mechanics felt a little counter intuitive for someone like me that's addicted to hearthstone/battlegrounds. Thank you for this game!
I really like the art and the concept, the title screen looks amazing. However, I can't figure out how to play the game despite having read the description . How do I switch between hammers? It got really big once but then I couldn't do it again. I couldn't manage to build any blocks either. I won't rate the game poorly due to that, but wish I could play it in order to give it a sincere rating.
In any case, I don't think the heavy metal track suits the game.
I think the previous commenter put into words very well the issues with the game, I agree with their thoughts on the game. I don't see how it fits the theme of the jam. However, all the visuals in the game were extremely good. Were those free assets or made by the team?
Pelas palavras no menu acredito que tenha sido feito por um time com alguém que fale português, parabéns pelo jogo, com mais tempo vai ficar muito legal!
I know how that feels, same thing happened to our game, we get too used to how things work/look. I don't think keeping the color palette concise would contradict having visual clarity, if you use a different value of the same color I think it already fixes the problem without standing out too much. Grays and browns are usually very safe to use no matter the palette. In your specific case, a low saturation blue could have worked as well I believe. The colors overall were very good, but perhaps playing more with different saturation of the same color could have enhanced the visual experience. Just decided to mentions this here because I'm a full time artist so I have no idea how familiar with color theory and the like the people who also code are.
It's so cool you managed to make a multiplayer game! Art and mechanics were solid. Wish the backgrounds were a little less distracting - it was just to bright and the patterns created to much contrast themselves compared to the balloon. I felt like the soundtrack didn't fit the game very well. Overall really solid entry with a nice level of polish.
Really cool concept but really rough art and mechanics. Not all items had feedback colors and sometimes the character wouldn't pick up the items. If the tutorial was the first level of the game it would've been better. I think you did not need to have a 'should have picked' feedback color and should let the player figure it out by trial and error with just the other two colors. With more polishing this could definitely be a great game!
Visuals and mechanics have a nice level of polishing. I loved this game and the concept, it's very adorable. At times it wasn't clear which platforms I could jump on as they blended with the background a lot. i wish the thumbnails matched the quality of the artwork in the actual game, I wasn't expecting the game to look this good based off of the thumbnail. To me there was a bug that was a little annoying to the eyes - some sort of diagonal line appeared sometimes when I moved. I love this submission, great concept, mechanics and art!
I liked the concept of the game and the visuals look really good. I found that the controls need more polishing, it was hard to use the dash + jump in once you enter the tunnel.
I think the main thing you should work on to improve in your next jam is your attitude towards your own submission. Instead of clarifying the mechanics and presenting your concept you spent your page description saying your game sucks. It's a game jam, most games suck! Your game was playable and looked reasonably good, treat your submission with respect and other people will treat it as well when giving you feedback to help you improve.
It was very confusing at first, I think there might be a problem with the game's menu. But once I understood the concept and controls it was a quite enjoyable experience. The visuals and sounds are really nice. I don't personally like that the camera moves as you move in the game, I thought it got a little confusing to the eyes and was not necessary. I hope you expand on the concept and polish the UI a little more, it has a lot of potential!
Mechanics and art were good, but it was very uncomfortable to play it without sound. It was also a little confusing without an explanation of the mechanics. I don't think it's that into the theme of the jam, but I've seen more than one tower defense in here. Wish you had uploaded a thumbnail for your game even if it was just a screenshot of it, before clicking on the game I thought it wouldn't even be playable due to it not having a thumb. Overall solid work, with a little more polishing it would be great!