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Tiny Bard

97
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1
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3
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A member registered May 23, 2024 · View creator page →

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A very immersive experience! I found this depiction of mental health struggles very relatable on a personal level. I encourage all players to get the two endings, it’s definitely worth it!

The art is pretty good and the premise of the game is pretty cool. The soundtrack sounds very ironic combined with the devil lol

However, I think the game is not working properly on my computer, or perhaps I misunderstood something. Sometimes when I drag the ants to the resources, they just pop back up and no matter what I do they don't work,

I see, I didn’t realize that! Thank you for explaining 

Thank you for your time to respond my comments. It’s most definitely something on my end that I can’t figure out and not on the game itself. It won’t affect my rating of the game at all, I think it is very fun and clever. Being able to name the tornado was a nice touch.

No, I'm using a mouse. My setup is indeed a laptop, but it's plugged to a monitor, keyboard and mouse so I don't know if that affects anything.

Firefox on Windows

Just to make things clear: it was a diagonal line on the entire screenIt was like an 'invisible line" as it didn't have a color or anything, you just could see a line in which all the art wasn't exactly 'continuous'. It lasted a split second but happened often. I can record my screen if you want/need. Just trying to be helpful by pointing that out :)

Fantastic game! I believe it couldn't possibly get more polished than this. Amazing art, SFX and mechanics. I love that you have also a very strong 'brand' to it.

I think we just get so used to our own games and start to know precisely how to avoid those things - like getting stuck that it ends up passing by. Becoming self-aware of things like that is extremely hard! You did a good job because in your game it didn't disrupt the gameplay that much.

This game is amazing! The art style is great and has a lot of personality to it. The mechanics are very interesting and very complex. I only wish there was an in game tutorial because the mechanics felt a little counter intuitive for someone like me that's addicted to hearthstone/battlegrounds. Thank you for this game!

Really fantastic game! Amazing visuals and great mechanics. It all plays very smoothly.

I see, I think I didn't realize that because of how much it was crashing when I played. I'll definitely change my rating on theme interpretation.

Fantastic game! Mechanics and visuals are impressive. Very well executed concept, I was wondering how you'd make a fishing game not boring and you absolutely did it! Great game.

I really like the visuals of this game and overall everything has a good level of polish for the time of the jam. I don't think  it fits very well within the theme but I did enjoy playing it a lot.

Really good concepts and visuals. Very cozy atmosphere, I really liked it.

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The concept has a lot of potential and the visuals are amazing! SFXs are also really good. I Hope this gets expanded after the jam!

Too bad you didn't develop it more, what we have here is pretty good! Great visuals, smooth mechanics and nice concept. Please make more games! :)

I really like the title of the game and the concept. Cool mechanics and visuals. Wish it wasn't so easy to get stuck. Overall very solid entry.

To me the game felt very visually overwhelming. It was also lagging quite a bit, which did not help. I tried reloading the game and it still didn't work, might be something on my end so I won't be rating the game poorly because of that. I really like that there is a leaderboard!

I really like the art and the concept, the title screen looks amazing. However, I can't figure out how to play the game despite having read the description . How do I switch between hammers? It got really big once but then I couldn't do it again. I couldn't manage to build any blocks either. I won't rate the game poorly due to that, but wish I could play it in order to give it a sincere rating. 

In any case, I don't think the heavy metal track suits the game.

I think the previous commenter put into words very well the issues with the game, I agree with their thoughts on the game. I don't see how it fits the theme of the jam. However, all the visuals in the game were extremely good. Were those free assets or made by the team?

Pelas palavras no menu acredito que tenha sido feito por um time com alguém que fale português, parabéns pelo jogo, com mais tempo vai ficar muito legal!

I enjoyed the music and SFX, visuals are also nice. Jumping was very awkward and it wasn't very clear where I could step on and where not. I don't really see the implementation of the theme of the jam on it, but it was a fairly pleasant experience. 

Simple game but very well executed. I really liked the mechanics and in game visuals were very good. I wish the title in the thumbnail of the game and the title screen were more polished to match the rest of the game. Very solid entry!

Simple concept but really solid execution, looks very clean. I spend most of the time as the big ship as the small one felt too hard to move.

Simple but well executed concept. Art looks cute and mechanics are good. Just felt like it missed a little bit of challenge. Solid entry for the jam!

I know how that feels, same thing happened to our game, we get too used to how things work/look. I don't think keeping the color palette concise would contradict having visual clarity, if you use a different value of the same color I think it already fixes the problem without standing out too much. Grays and browns are usually very safe to use no matter the palette. In your specific case, a low saturation blue could have worked as well I believe. The colors overall were very good, but perhaps playing more with different saturation of the same color could have enhanced the visual experience. Just decided to mentions this here because I'm a full time artist so I have no idea how familiar with color theory and the like the people who also code are.

What a great concept, it was one of the most unique ones of the jam! However, the mechanics felt a little awkward, wish there was something else going on with the arm to make it feel a little less clunky. But overall very creative submission, I really enjoyed it!

Good art, mechanics and concept! The controls were not very comfortable to use to shrink and grow. Solid entry!

I'm a bit confused by the concept. The controls were not very pleasing. At least it's a finished playable game which to me is more than enough for a day.

It's so cool you managed to make a multiplayer game! Art and mechanics were solid. Wish the backgrounds were a little less distracting - it was just to bright and the patterns created to much contrast themselves compared to the balloon. I felt like the soundtrack didn't fit the game very well. Overall really solid entry with a nice level of polish.

Really cool concept but really rough art and mechanics. Not all items had feedback colors and sometimes the character wouldn't pick up the items. If the tutorial was the first level of the game it would've been better. I think you did not need to have a 'should have picked' feedback color and should let the player figure it out by trial and error with just the other two colors. With more polishing this could definitely be a great game! 

Visuals and mechanics have a nice level of polishing. I loved this game and the concept, it's very adorable. At times it wasn't clear which platforms I could jump on as they blended with the background   a lot. i wish the thumbnails matched the quality of the artwork in the actual game, I wasn't expecting the game to look this good based off of the thumbnail. To me there was a bug that was a little annoying to the eyes - some sort of diagonal line appeared sometimes when I moved. I love this submission, great concept, mechanics and art!

I really love the concepts and visuals, specially the UI. However I didn't get to play that much because the game felt fart too hard right from the beginning when I was still trying to figure out the difference between elements. Nice concept, good job!

I liked the concept of the game and the visuals look really good. I found that the controls need more polishing, it was hard to use the dash + jump in once you enter the tunnel. 

I think the main thing you should work on to improve in your next jam is your attitude towards your own submission. Instead of clarifying the mechanics and presenting your concept you spent your page description saying your game sucks. It's a game jam, most games suck! Your game was playable and looked reasonably good, treat your submission with respect and other people will treat it as well when giving you feedback to help you improve.

Nice concept and clean execution! Wish the controls and movements were a little smoother. But overall solid entry.

It was very confusing at first,  I think there might be a problem with the game's menu. But once I understood the concept and controls it was a quite enjoyable experience. The visuals and sounds are really nice. I don't personally like that the camera moves as you move in the game, I thought it got a little confusing to the eyes and was not necessary. I hope you expand on the concept and polish the UI a little more, it has a lot of potential!

Mechanics and art were good, but it was very uncomfortable to play it without sound. It was also a little confusing without an explanation of the mechanics. I don't think it's that into the theme of the jam, but I've seen more than one tower defense in here. Wish you had uploaded a thumbnail for your game even if it was just a screenshot of it, before clicking on the game I thought it wouldn't even be playable due to it not having a thumb. Overall solid work, with a little more polishing it would be great!

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Solid entry!Nice concept, could be more polished mechanics and visually wise, but overall it works pretty well! First time around I jumped over the fire and got stuck though lol I wish you had uploaded a thumbnail, even if it was just a screenshot of the game.