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Oceanside Order!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #21 | 3.000 | 3.000 |
Overall | #27 | 2.795 | 2.795 |
Interpretation of the Theme(s) | #29 | 2.846 | 2.846 |
Game Mechanics | #29 | 2.538 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really loved this interpretation of the theme and thought it was neatly pulled off! Also agree that a way to unselect an item by re-running over it might be nice, but enjoyed testing my recall!! Thank you so much for participating!
Cute style! Initially was thrown off by the hitbox being on the pillar and not the item, and I will say that adding an option for the player the step on the check, or add a shortcut key for the button would make the game feel a little more smooth (feels rough on a trackpad lol). I enjoyed it though, found myself panicking a bit haha.
Really cute game :) I was a bit confused at first because I thought I had to click the items, not walk over to them. Also it was very easy to select the wrong item and have to reset the level, a way to deselect items would have been good.
This was really cool, and a great idea!
A few player experience thoughts here:
The way the tutorial was presented, I thought I was doing what I was supposed to and then found myself all out of sorts for a moment before realizing I had to click "check" a second time. One possible solution that came to my mind was to end the tutorial with a fadeout and fade-in, so it feels like the scene has been reset (you could even fake this with a quick texturerect/tween).
It was easy to accidentally step on the wrong spot when walking between different ones. This could be solved with how they're arranged, or some way for the player to un-select items by walking over them a second time.
Very good, my memory needs to exercise more if I want to play well in hard mode hahaha very good
I've realized that my memory needs some exercise. Nice pixel art!
Very nice game! I thought it was very balanced difficulty and i liked the take on the theme