There's a lot of potential here, and a lot of integrated systems!
As others said, it wasn't immediately obvious what to do. This could be resolved by a few different tactics. My personal preference is by making the things the player should be interacting with the largest on the screen, potentially even highlighting them in some way. Avoiding long and drawn out tutorials is a positive; so finding a way to show the player what a "correct" day could look like before pushing them into the deep end should be your goal.