This was really cool, and a great idea!
A few player experience thoughts here:
The way the tutorial was presented, I thought I was doing what I was supposed to and then found myself all out of sorts for a moment before realizing I had to click "check" a second time. One possible solution that came to my mind was to end the tutorial with a fadeout and fade-in, so it feels like the scene has been reset (you could even fake this with a quick texturerect/tween).
It was easy to accidentally step on the wrong spot when walking between different ones. This could be solved with how they're arranged, or some way for the player to un-select items by walking over them a second time.