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(2 edits)

Well it has a system. But with no explanation it is pretty hard to understand. I needed 5 rounds until i survived longer then just 1 minute. Also the problem that i couldnt scale the window  or the top bar would block the view made it so hard for me to even see the resource icons that it straped down to a guesswork.

The drag and drop works good. and the Tetris like block patterns make it also nice to try and reach the perfect match over the whole zone.

It is just hard to enjoy with these fundamental technical problems.

Thanks for the feedback! We wanted to complete this project in no more than two days, that's why the controls / game mechanics and window resizing are still a bit clumsy. Don't forget to take the time to read the game page on Itch.io for a better explanation on those controls :)