Thanks for the feedback. Yes, we can get around why the performance is lacking. The VRam usage is really low actually. It is probably more of a CPU issue which we couldnt find out to improve on before submission.
Shadow
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Hey thanks.
well you should keep moving and use the map to your advantage. We enforced the old shooter games style which is strafing to dodge hits on yourself. You can also zoom out by scrolling so you actually have your whole screen to select an enemy you want to merge with. This allows you to even get over corridor gaps.
if you have a mouse you can set up hotkeys i would recommend you to set F on one of them. It makes it easier for you to do the merge.
Hey thanks for your feedback.
Yes those 2 things have been in focus for some time. But the shake moved out of scope since we had to finish up other things.
It was planned to make more enemy types but in the end we didnt have time to make it for the state of the game since it would have increased balancing problems.
Hey, thanks.
the system works like this:
You have a slow health regeneration, but the enemies, especially the rifle enemies, hit you pretty often. So therefore you take them hostage and use them as a shield to regenerate your health and use their weapon/ability while you do so. They still can take damage and when they loose all their HP you drop out of them with your own health. Thats why there are 2 circles around you. To display your own HP and the controlled enemy.
Well it has a system. But with no explanation it is pretty hard to understand. I needed 5 rounds until i survived longer then just 1 minute. Also the problem that i couldnt scale the window or the top bar would block the view made it so hard for me to even see the resource icons that it straped down to a guesswork.
The drag and drop works good. and the Tetris like block patterns make it also nice to try and reach the perfect match over the whole zone.
It is just hard to enjoy with these fundamental technical problems.
This really seems to be a bug we never had. If this even happens if you restart. I would say you should try to clean up the game and unpack it freshly. There are some user files under: \AppData\Roaming\Godot\app_userdata\Project Merge, just delete the "Project Merge" folder.
Otherwise it is possible to play without merging, but it will be super hard as you probably got to experience already.