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Birds on a wire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #27 | 3.706 | 3.706 |
Controls | #41 | 3.118 | 3.118 |
Graphics | #50 | 3.176 | 3.176 |
Fun | #52 | 2.941 | 2.941 |
Audio | #52 | 2.824 | 2.824 |
Overall | #53 | 3.088 | 3.088 |
Theme | #62 | 2.765 | 2.765 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2 stable
Source
https://github.com/gioele-santi/Birds-on-a-wire
Game Description
Birds are flying around, if they jump on the wire they will degrade the connection. Get rid of them!
Discord Username
Joel#3462
Participation Level
1st time
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Comments
Hm. Reminds me of Duck Hunt. But with electrocuted birds. Nice.
Cool little game. I really liked the whole 8-bit feel it has to it. Perhaps it could use some additional mechanic to spice things up a bit, maybe a larger bird now and then that would require more than one zap.
Congrats on making this cool entry! Keep up good work :)
Great animations and graphics! I like the audio as well. I was confused as to why sometimes LEFT didn't work, but sometimes it did though?
When you shot too many sparks (three in a row) or if the pole gets hit by a spark from the other pole, it gets completely discharged, color turns to grey and it needs to be completely full to work again. Maybe it is that.
Anyway you can neutralize a spark with another spark.
It is very addicting, good job with the sounds and animations! Also very creative and cool implementation of the theme. Wow!
Interesting game! I like how the birds' movements are random, and you can never tell when they're actually going to land. The graphics and sfx really sell the casual vibe as well :)
Points for improvement would be faster pacing between levels, and maybe letting the charges regenerate slower. They regenerate too fast right now.
Aside from that, it's a solid game!
Thank you. Currently birds gets slightly faster on every level but maybe it is too subtle. About recharge I think the same but it was very hard to balance with the full discharge/damage. I will try to adjust the balance when rating is over.
Good job!