Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

8bit-sized

11
Posts
2
Followers
10
Following
A member registered Feb 17, 2020 · View creator page →

Creator of

Recent community posts

Hello,
I used a few of these assets for a demo/tutorial I am working on in my free time, I found the same problem and I basically used the same solution suggested by Mtaethefarmer
I even made a video about this, so if anyone needs a visual explanation, I hope it can be useful
:

Thanks for the wonderful assets

Yep, kick mechanic was my fault

I feel I needed some more testing and feedback. At the beginning it worked as many of you described, but ball rolled away so fast it was impossible to kick it. Then after submitting I realized I could have made some sort of stopping mechanic instead of sticking the ball to the foot

Thank you for the comments. At the beginning kick used to work as head and chest hits, but ball used to roll away too fast so it made it stick to the player. I guess I played it too much and I am the only one who knows how to use it ^^'
Anyway thanks for the feedback. I guess I will make a small fix when the jam votation is ended, so it can be more playable in future.

Yes kicking was a very tricky part, I am not completely satisfied. Anyway if you get near the ball it sticks to the robot to make it easier to kick

Actually there's a way to beat the first wave. Try to place the two turrets near the beginning and the end of the path

Very challenging!

When you shot too many sparks (three in a row) or if the pole gets hit by a spark from the other pole, it gets completely discharged, color turns to grey and it needs to be completely full to work again. Maybe it is that.

Anyway you can neutralize a spark with another spark.

Thank you. Currently birds gets slightly faster on every level but maybe it is too subtle.  About recharge I think the same but it was very hard to balance with the full discharge/damage.  I will try to adjust the balance when rating is over.

I added some desktop export but I could not test them all.

If you experience any other problem, please try the web version using FireFox. 

It looks like on Mac, web exports from Godot work only on FireFox.

Very nice game!